public BlockActivation() { // Create the base mod GameObject modObject = new GameObject("BlockActivation"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_BlockActivation>(); base.mod = _mod; }
public BlockActivation() { // Create the base mod GameObject modObject = new GameObject("BlockActivation"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_BlockActivation>(); base.mod = _mod; }
public BlockActivation(PQSMod template) { _mod = template as PQSMod_BlockActivation; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }