Example #1
0
 public BlockActivation()
 {
     // Create the base mod
     GameObject modObject = new GameObject("BlockActivation");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_BlockActivation>();
     base.mod = _mod;
 }
Example #2
0
                public BlockActivation()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("BlockActivation");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_BlockActivation>();
                    base.mod = _mod;
                }
Example #3
0
 public BlockActivation(PQSMod template)
 {
     _mod = template as PQSMod_BlockActivation;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }