public void CheckRadiation()
        {
            if (jpbTimer.AddSeconds(timerSecond) < DateTime.Now && jpbStartTime.AddSeconds(30) < DateTime.Now)
            {
                if ((radiationX - 100 == 6400 && timerSecond == 1) || (radiationX - 100 == 3200 && timerSecond == 1) || (radiationX - 100 == 1600 && timerSecond == 1))
                {
                    timerSecond = 30;
                    radiationX -= 100;
                }
                else if (radiationX - 100 > 800)
                {
                    timerSecond = 1;
                    radiationX -= 100;
                }

                var newPoi = new POI("jpb_poi", POITypes.RADIATION, POIDesigns.SIMPLE, POIShapes.CIRCLE, new List <Position> {
                    new Position(10400, 6400), new Position(radiationX, radiationY)
                }, true, true);
                var oldPoi = Spacemap.POIs.FirstOrDefault(x => x.Value.Id == newPoi.Id).Value;

                if (oldPoi != null)
                {
                    Spacemap.POIs.TryRemove(oldPoi.Id, out oldPoi);
                }

                Spacemap.POIs.TryAdd("jpb_poi", newPoi);
                GameManager.SendCommandToMap(Spacemap.Id, newPoi.GetPOICreateCommand());
                jpbTimer = DateTime.Now;
            }
        }