// Update is called once per frame void DoIT() { //if (!generationDone && WorldGenerator.instance.isReady) { //generationDone = true; foreach (Vector3 position in positions.Keys) { POI.Create(position, positions[position], position == current); } } }
// Use this for initialization void Start() { maxX = xSize; maxY = ySize; POIs = new List <POI>(); if (randomizeSeed) { seed = Random.Range(int.MinValue, int.MaxValue); } Random.InitState(seed); nbOfPOI = seed % maxPOI; for (int i = 0; i < nbOfPOI; i++) { /*POI newPOI = */ POI.Create(Random.Range(int.MinValue, int.MaxValue)); } }