public GamePro_CharSel() { m_Status = PLAYER_CHARSEL_STATUS.CHARSEL_CHARSHOW; m_bIsLoadScene = false; m_iCharacterCount = 0; m_bClearUIModel = true; for (int i = 0; i < MAX_SHOW_IN_UI; i++) { m_Character[i] = new ModelShowInLoginUI(); } }
public void SetStatus(PLAYER_CHARSEL_STATUS status) { m_Status = status; }