public GamePro_CharSel()
    {
        m_Status          = PLAYER_CHARSEL_STATUS.CHARSEL_CHARSHOW;
        m_bIsLoadScene    = false;
        m_iCharacterCount = 0;

        m_bClearUIModel = true;
        for (int i = 0; i < MAX_SHOW_IN_UI; i++)
        {
            m_Character[i] = new ModelShowInLoginUI();
        }
    }
 public void SetStatus(PLAYER_CHARSEL_STATUS status)
 {
     m_Status = status;
 }