public Shape() { _objectToWorld = new PBRTransform(); _worldToObject = new PBRTransform(); reverseOrientatio = false; transformSwapsHandedness = false; }
public PBRTransform Tranpose(PBRTransform t) { return(new PBRTransform(Matrix4x4.Transpose(ref m), Matrix4x4.Transpose(ref mInv))); }