private void RetryGame() { Time.timeScale = 1f; OwnSceneManager.Load(OwnSceneManager.Scenes.GameScene); }
private void MyMenu() { Time.timeScale = 1f; OwnSceneManager.Load(OwnSceneManager.Scenes.MainMenuScene); }
public void StartGame() => OwnSceneManager.Load(OwnSceneManager.Scenes.GameScene);