void OnCollisionEnter(Collision c) { if (c.gameObject.tag == "Place") { OverworldBlackboard.EnterTown(c.gameObject.GetComponent <Place>()); } }
public static void TransferRecruits() { if (ToOverworldInfo.bHasTroopsToAdd) { partyManager.AddToParty(ToOverworldInfo.iPartyMembersToAdd); ToOverworldInfo.bHasTroopsToAdd = false; OverworldBlackboard.RecruitFromVillage(placeInfo.sName); } }
public static void BurnVillage() { OverworldBlackboard.BurnVillage(placeInfo.sName); GameManager.ToOverworldInfo.bBurnedVillage = false; }
void Start() { instance = this; }