void Start() { // Create a session-unique, persistent object for logging. // If it already exists (from a previous run), then refind it. if ((GameObject.Find("DynamoDB"))) { dynode = GameObject.Find("DynamoDB").GetComponent <DynamoDB.Dynode>(); } else { GameObject DynodeObject = new GameObject("DynamoDB"); dynode = DynodeObject.AddComponent <DynamoDB.Dynode>(); } // Set Dynode's parameters dynode.AWS_ACCESS_KEY_ID = awsAccessKeyID; dynode.AWS_SECRET_ACCESS_KEY = awsSecretAccessKey; dynode.table_name = tableName; dynode.primary_key = primaryKey; //InvokeRepeating("TestLog", 2.0f, 0.5f); }
void Start() { // Create a session-unique, persistent object for logging. // If it already exists (from a previous run), then refind it. if ((GameObject.Find("DynamoDB"))) { dynode = GameObject.Find("DynamoDB").GetComponent <DynamoDB.Dynode>(); } else { GameObject DynodeObject = new GameObject("DynamoDB"); dynode = DynodeObject.AddComponent <DynamoDB.Dynode>(); } // Set Dynode's parameters dynode.AWS_ACCESS_KEY_ID = "AKIAISX5KCURGWDQKUDQ"; dynode.AWS_SECRET_ACCESS_KEY = "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"; dynode.table_name = "Unity"; dynode.primary_key = "run_id"; //InvokeRepeating("TestLog", 2.0f, 0.5f); }