private void Awake() { trigger = GetComponent <OverlapTrigger>(); sprite = GetComponent <SpriteRenderer>(); trigger.OnTriggerEnter += Enter; trigger.OnTriggerExit += Exit; }
// Start is called before the first frame update void Start() { // This is my magnum bopis, if anyone sees this script, tell them Arnas made this // Simplier setup because you no need to asign shit. :) Only downside -50fps parent = GameObject.Find("Intro"); foreach (Transform child in parent.transform) { if (child.tag == "EndScreen") { winnerScreen = child.gameObject; } } // magnum bopis pabaiga waitingStarted = false; skipped = false; trigger = GetComponent <OverlapTrigger>(); trigger.OnTriggerEnter += EndLevel; }
private void Awake() { deathZone = GetComponent <OverlapTrigger>(); deathZone.OnTriggerEnter += KillPlayer; }