Esempio n. 1
0
 private void Awake()
 {
     trigger = GetComponent <OverlapTrigger>();
     sprite  = GetComponent <SpriteRenderer>();
     trigger.OnTriggerEnter += Enter;
     trigger.OnTriggerExit  += Exit;
 }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        // This is my magnum bopis, if anyone sees this script, tell them Arnas made this
        // Simplier setup because you no need to asign shit. :) Only downside -50fps
        parent = GameObject.Find("Intro");
        foreach (Transform child in parent.transform)
        {
            if (child.tag == "EndScreen")
            {
                winnerScreen = child.gameObject;
            }
        }
        // magnum bopis pabaiga

        waitingStarted          = false;
        skipped                 = false;
        trigger                 = GetComponent <OverlapTrigger>();
        trigger.OnTriggerEnter += EndLevel;
    }
Esempio n. 3
0
 private void Awake()
 {
     deathZone = GetComponent <OverlapTrigger>();
     deathZone.OnTriggerEnter += KillPlayer;
 }