void OnEnable() { velocity = new NativeArray <float>(targets.Length, Allocator.Persistent); commands = new NativeArray <RaycastCommand>(targets.Length, Allocator.Persistent); results = new NativeArray <RaycastHit>(targets.Length, Allocator.Persistent); for (int i = 0; i < targets.Length; i++) { velocity[i] = -1; } transformArray = new TransformAccessArray(targets); hitCheckJob = new IsHitGroundJob() { raycastResults = results, result = new NativeArray <int>(1, Allocator.Persistent) }; }
void OnEnable() { velocity = new NativeArray <float>(targets.Length, Allocator.Persistent); commands = new NativeArray <RaycastCommand>(targets.Length, Allocator.Persistent); results = new NativeArray <RaycastHit>(targets.Length, Allocator.Persistent); hitQueue = new NativeQueue <int>(Allocator.Persistent); transform.DetachChildren(); for (int i = 0; i < targets.Length; i++) { velocity[i] = -1; } transformArray = new TransformAccessArray(targets); hitCheckJob = new IsHitGroundJob() { raycastResults = results, result = hitQueue.ToConcurrent() }; }