virtual protected void Logging() { if (playerCMDNo >= playerPosLog.Count) { hasSolvedLog.Add(hasSolved); playerPosLog.Add(player.startPosition); playerHoldingLog.Add(player.GetData()); playerInboxLog.Add(playerInbox.GetCurrentState()); playerOutboxLog.Add(playerOutbox.GetCurrentState()); } }
protected override void Logging() { if (playerCMDNo >= playerPosLog.Count) { hasSolvedLog.Add(hasSolved); playerPosLog.Add(player.startPosition); playerHoldingLog.Add(player.GetData()); playerInboxLog.Add(playerInbox.GetCurrentState()); playerOutboxLog.Add(playerOutbox.GetCurrentState()); distrustOutboxLog.Add(distrustOutbox.GetCurrentState()); memoryBarLog.Add(memoryBar.GetCurrentState()); } }