private void OnNotifyBattleStart(SocketModel model) { NotifyBattleStart notify = SerializeUtil.Deserialize <NotifyBattleStart>(model.message); CacheManager.instance.battleid = notify.battleid; CacheManager.instance.battleType = (EBattle)notify.battleType; CacheManager.instance.limitNum = notify.numberLimit; UIManager.instance.CloseAll(); for (int i = 0; i < notify.tanks.Count; i++) { //修改缓存 //CacheManager.instance.tanks.Add(notify.tanks[i]); BaseTank tank = null; if (notify.tanks[i].id == CacheManager.instance.account) { //CacheManager.instance.myTank = notify.tanks[i]; tank = new Tank(notify.tanks[i]); } else { tank = new OtherTank(notify.tanks[i]); } TankManager.instance.AddTank(tank); } }
void OnNotifyFire(SocketModel model) { NotifyFire notify = SerializeUtil.Deserialize <NotifyFire>(model.message); OtherTank tank = TankManager.instance.GetTank(notify.id) as OtherTank; if (tank != null) { tank.Fire(Tools.ToVec3(notify.pos), Tools.ToVec3(notify.rot)); } }
void OnNotifyOffline(SocketModel model) { NotifyOffline notify = SerializeUtil.Deserialize <NotifyOffline>(model.message); //销毁坦克 OtherTank tank = TankManager.instance.GetTank(notify.id) as OtherTank; if (tank != null) { tank.Destory(); } //移除坦克对象 TankManager.instance.RemoveTank(tank); }
private void OnNotifyReborn(SocketModel model) { NotifyReborn notify = SerializeUtil.Deserialize <NotifyReborn>(model.message); BaseTank t = TankManager.instance.GetTank(notify.tank.id); if (t != null) { TankManager.instance.RemoveTank(t); t.Clear(); } BaseTank tank = null; if (notify.tank.id == CacheManager.instance.account) { tank = new Tank(notify.tank); } else { tank = new OtherTank(notify.tank); } TankManager.instance.AddTank(tank); }