public void Update()
        {
            if (OrbitCamera?.GetComponent <Camera>() == null)
            {
                return;
            }

            if (FirstUpdate)
            {
                var cameraComponent = OrbitCamera.GetComponent <Camera>();
                OriginalPosition = OrbitCamera.target.position;
                OriginalRotation = cameraComponent.transform.rotation;
                DefaultDistance  = OrbitCamera.distance;

                if (FOV > 0)
                {
                    cameraComponent.fieldOfView = FOV;
                }
                DefaultFOV = cameraComponent.fieldOfView;
                Console.WriteLine("Setting FOV: " + cameraComponent.fieldOfView);
                FirstUpdate = false;
            }

            HandleHotkeys();

            if (Input.GetKey(Modifier))
            {
                HandleRotation();
            }
            else
            {
                HandleMovement();
            }
        }
Esempio n. 2
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        private void HandleRotation()
        {
            var cameraComponent = OrbitCamera.GetComponent <Camera>();

            if (Input.GetKey(MoveLeft))
            {
                cameraComponent.transform.Rotate(0, TrueSpinRate, 0);
            }
            else if (Input.GetKey(MoveRight))
            {
                cameraComponent.transform.Rotate(0, -TrueSpinRate, 0);
            }

            if (Input.GetKey(MoveForward))
            {
                cameraComponent.transform.Rotate(TrueSpinRate, 0, 0);
            }
            else if (Input.GetKey(MoveBackward))
            {
                cameraComponent.transform.Rotate(-TrueSpinRate, 0, 0);
            }

            if (Input.GetKey(MoveUp))
            {
                cameraComponent.transform.Rotate(0, 0, -TrueSpinRate);
            }
            else if (Input.GetKey(MoveDown))
            {
                cameraComponent.transform.Rotate(0, 0, TrueSpinRate);
            }
        }
Esempio n. 3
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    public void CubeSwipePerformed(Vector3 hitStart, Vector3 hitEnd)
    {
        //Alternatively this could have just been passed from the input manager but this way we can decouple the logic further
        Physics.Raycast(orbitingCamera.GetComponent <Camera>().ScreenPointToRay(hitStart), out RaycastHit firstHitRaycast);

        Vector3 firstHit       = firstHitRaycast.transform.position;
        Vector3 firstHitNormal = firstHitRaycast.normal;

        var projectionPlane = new Plane(firstHitNormal, firstHit);
        var ray             = orbitingCamera.GetComponent <Camera>().ScreenPointToRay(Input.mousePosition);

        projectionPlane.Raycast(ray, out float enter);
        var collisionPoint = ray.GetPoint(enter);


        Vector3Int cubePos      = this.magicCube.WorldCoordinatesToCube(firstHit);
        Vector3Int otherCubePos = this.magicCube.WorldCoordinatesToCube(collisionPoint);

        Vector3 cubeDelta = otherCubePos - cubePos;

        //The following section is ugly and could likely have been better fixed with creative usage of the cross
        //product but unfortunately I was running out of time and some of the edge cases were really weird

        //Check what the closest world direction to our normal is, use the cube coordinate system offsets to guess where the
        //player likely wants to rotate to, by figuring out the largest coordinate in that system.
        //Rotations are flipped if we're on the opposite end of the world vector

        //In theory the switch could be removed by taking the cross product of the swipe direction
        // in cube coordinate space and the cube surface normal.

        //Top
        if (Vector3.Dot(firstHitNormal, Vector3.up) is float dot1 && Mathf.Abs(dot1) > .9f)
        {
            //Debug.Log($"Top");
            switch (GetLargestDimensionAsAxis(cubeDelta))
            {
            case CubeRotationAxis.XAxis:
                PerformRotation(CubeRotationAxis.ZAxis, cubePos.z, Mathf.Sign(dot1) * cubeDelta.x < 0);
                break;

            case CubeRotationAxis.ZAxis:
                PerformRotation(CubeRotationAxis.XAxis, cubePos.x, Mathf.Sign(dot1) * cubeDelta.z > 0);
                break;
            }
        }
Esempio n. 4
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        private void HandleHotkeys()
        {
            var cameraComponent = OrbitCamera.GetComponent <Camera>();

            if (Input.GetKeyDown(ToggleFine))
            {
                FineTuneMode ^= true;
            }

            if (Input.GetKey(ZoomIn))
            {
                if (Input.GetKey(Modifier))
                {
                    OrbitCamera.SetDistance(OrbitCamera.distance - TrueMoveRate);
                }
                else
                {
                    cameraComponent.fieldOfView -= TrueFOVChange;
                }
            }
            else if (Input.GetKey(ZoomOut))
            {
                if (Input.GetKey(Modifier))
                {
                    OrbitCamera.SetDistance(OrbitCamera.distance + TrueMoveRate);
                }
                else
                {
                    cameraComponent.fieldOfView += TrueFOVChange;
                }
            }

            if (Input.GetKeyDown(EyeToCam))
            {
                if (GameMain.Instance.CharacterMgr.GetMaidCount() > 0)
                {
                    GameMain.Instance.CharacterMgr.GetMaid(0).EyeToCamera(EyeToCamMode, 0.8f);
                    EyeToCamMode = EyeToCamMode.NextEnum(1);
                }
            }

            if (Input.GetKey(FOVReset))
            {
                cameraComponent.fieldOfView = DefaultFOV;
            }

            if (Input.GetKeyDown(Screenshot))
            {
                MainCamera.ScreenShot(Input.GetKey(Modifier));
            }

            if (Input.GetKey(Reset))
            {
                if (Input.GetKey(Modifier))
                {
                    cameraComponent.transform.rotation = OriginalRotation;
                    OrbitCamera.SetDistance(DefaultDistance);
                }
                else
                {
                    OrbitCamera.SetTargetPos(OriginalPosition);
                }
            }
        }
Esempio n. 5
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    private void Update()
    {
        if (inputLock > 0)
        {
            return;
        }

        //if (Input.GetKeyDown(KeyCode.W))
        //{
        //    gameManager.GameWon();
        //}

        //if (Input.GetKeyUp(KeyCode.R))
        //{
        //    gameManager.RandomRotation();
        //}

        //if (Input.GetKeyDown(KeyCode.U))
        //{
        //    gameManager.UndoLastRotation();
        //}

//#if !UNITY_ANDROID
        //If no touches were detected there's a good chance we want to check what the mouse is doing
        //I could make some platform checking but these days pretty much anything has touch and/or mouse support
        if (Input.touchCount == 0)
        {
            //Mouse zoom is a separate thing
            orbitingCamera.AddZoomMouseScrollInput(-Input.GetAxis("Mouse ScrollWheel"));

            if (Input.GetMouseButton(0) && !this.startedSwipeOnCube)
            {
                Vector2 mouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
                orbitingCamera.AddMouseInput(mouseDelta);
            }

            if (allowRotations)
            {
                if (startedSwipeOnCube == true && Input.GetMouseButtonUp(0))
                {
                    gameManager.CubeSwipePerformed(this.mouseSwipeStart, Input.mousePosition);
                    this.startedSwipeOnCube = false;
                }

                if (Input.GetMouseButtonDown(0))
                {
                    if (Physics.Raycast(orbitingCamera.GetComponent <Camera>().ScreenPointToRay(Input.mousePosition), out RaycastHit hit))
                    {
                        startedSwipeOnCube   = true;
                        this.mouseSwipeStart = Input.mousePosition;
                        gameManager.CubeSwipeStarted(hit.transform.position, hit.normal);
                    }
                }
            }
        }

//#endif

        //if (UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject != null)
        //{
        //    return;
        //}

        // Handle touch input
        if (Input.touchCount == 1)
        {
            Touch touch = Input.GetTouch(0);

            if (touch.phase == TouchPhase.Began && touch.phase == TouchPhase.Began)
            {
                if (allowRotations)
                {
                    if (Physics.Raycast(orbitingCamera.GetComponent <Camera>().ScreenPointToRay(Input.mousePosition), out RaycastHit hit))
                    {
                        startedSwipeOnCube   = true;
                        this.mouseSwipeStart = Input.mousePosition;
                        gameManager.CubeSwipeStarted(hit.transform.position, hit.normal);
                    }
                }
            }
            else if (!this.startedSwipeOnCube && touch.phase == TouchPhase.Moved)
            {
                orbitingCamera.AddTouchInput(touch.deltaPosition);
            }
            else if (this.startedSwipeOnCube && touch.phase == TouchPhase.Ended)
            {
                gameManager.CubeSwipePerformed(this.mouseSwipeStart, Input.mousePosition);
                this.startedSwipeOnCube = false;
            }
        }
        //Pinch to zoom
        else if (Input.touchCount == 2)
        {
            Touch touchZero = Input.GetTouch(0);
            Touch touchOne  = Input.GetTouch(1);

            if (touchZero.phase != TouchPhase.Moved && touchOne.phase != TouchPhase.Moved)
            {
                return;
            }

            // Find the position in the previous frame of each touch.
            Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
            Vector2 touchOnePrevPos  = touchOne.position - touchOne.deltaPosition;

            // Find the magnitude of the vector (the distance) between the touches in each frame.
            float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
            float touchDeltaMag     = (touchZero.position - touchOne.position).magnitude;

            // Find the difference in the distances between each frame.
            float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
            orbitingCamera.AddZoomInputPinch(deltaMagnitudeDiff);
        }
    }