// Use this for initialization void Awake() { _ballBehavior = FindObjectOfType <ballBehavior>(); _orbPositionManager = FindObjectOfType <OrbPositionManager>(); _collider = GetComponent <Collider>(); _collider.enabled = false; _rotateObject = GetComponent <RotateObject>(); _glowParticle = GetComponentInChildren <ParticleSystem>(); _glowParticle.Stop(); }
//private ScaleLerper _scaleLerper; // Use this for initialization void Start() { _meshRenderer = GetComponent <MeshRenderer>(); //_scaleLerper = GetComponent<ScaleLerper> (); _positionManager = FindObjectOfType <OrbPositionManager>(); int count; _renderer = GetComponent <MeshRenderer> (); _particleSystem = GetComponentInChildren <ParticleSystem> (); _particleSystem.Clear(); _particleSystem.Stop(); Hide(); }