public OpenGLNoAllocCommandEntryList(OpenGLCommandList cl) { Parent = cl; _memoryPool = cl.Device.StagingMemoryPool; _currentBlock = EntryStorageBlock.New(); _blocks.Add(_currentBlock); }
public OpenGLNoAllocCommandEntryList(OpenGLCommandList cl) { Parent = cl; _currentBlock = EntryStorageBlock.New(); _blocks.Add(_currentBlock); }