public OpenGLNoAllocCommandEntryList(OpenGLCommandList cl)
 {
     Parent        = cl;
     _memoryPool   = cl.Device.StagingMemoryPool;
     _currentBlock = EntryStorageBlock.New();
     _blocks.Add(_currentBlock);
 }
Ejemplo n.º 2
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 public OpenGLNoAllocCommandEntryList(OpenGLCommandList cl)
 {
     Parent        = cl;
     _currentBlock = EntryStorageBlock.New();
     _blocks.Add(_currentBlock);
 }