public static OpenCog.Builder.OCMeshBuilder Build(OpenCog.BlockSet.BaseBlockSet.OCFluidBlock fluid) { OpenCog.Builder.OCMeshBuilder mesh = new OpenCog.Builder.OCMeshBuilder(); for(int i=0; i<OpenCog.Builder.OCCubeBuilder.vertices.Length; i++) { mesh.AddFaceIndices(0); mesh.AddVertices(OpenCog.Builder.OCCubeBuilder.vertices[i], UnityEngine.Vector3.zero); mesh.AddNormals(OpenCog.Builder.OCCubeBuilder.normals[i]); mesh.AddTexCoords(fluid.GetFaceUV()); mesh.AddFaceColor(new UnityEngine.Color(0, 0, 0, 1)); } return mesh; }
private static void BuildFace(OpenCog.BlockSet.BaseBlockSet.OCCubeBlock.CubeFace face, OpenCog.BlockSet.BaseBlockSet.OCFluidBlock fluid, UnityEngine.Vector3 localPos, OpenCog.Builder.OCMeshBuilder mesh) { int iFace = (int)face; mesh.AddFaceIndices(fluid.AtlasID); mesh.AddVertices(OpenCog.Builder.OCCubeBuilder.vertices[iFace], localPos); mesh.AddNormals(OpenCog.Builder.OCCubeBuilder.normals[iFace]); mesh.AddTexCoords(fluid.GetFaceUV()); }
private static void BuildFace(OpenCog.BlockSet.BaseBlockSet.OCCubeBlock.CubeFace face, OpenCog.BlockSet.BaseBlockSet.OCCactusBlock cactus, Vector3 localPos, OpenCog.Builder.OCMeshBuilder mesh) { int iFace = (int)face; mesh.AddFaceIndices( cactus.AtlasID ); mesh.AddVertices( vertices[iFace], localPos ); mesh.AddNormals( normals[iFace] ); mesh.AddTexCoords( cactus.GetFaceUV(face) ); }
//--------------------------------------------------------------------------- #region Private Member Data //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- #endregion //--------------------------------------------------------------------------- #region Accessors and Mutators //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- #endregion //--------------------------------------------------------------------------- #region Public Member Functions //--------------------------------------------------------------------------- public static OpenCog.Builder.OCMeshBuilder Build(OpenCog.BlockSet.BaseBlockSet.OCCactusBlock cactus) { OpenCog.Builder.OCMeshBuilder mesh = new OpenCog.Builder.OCMeshBuilder(); for(int i=0; i<vertices.Length; i++) { mesh.AddFaceIndices( 0 ); mesh.AddVertices( vertices[i], Vector3.zero ); mesh.AddNormals( normals[i] ); Vector2[] texCoords = cactus.GetFaceUV((OCCubeBlock.CubeFace)i); mesh.AddTexCoords(texCoords); mesh.AddFaceColor( new Color(0,0,0,1) ); } return mesh; }
public static OpenCog.Builder.OCMeshBuilder Build(OpenCog.BlockSet.BaseBlockSet.OCCrossBlock cross) { OpenCog.Builder.OCMeshBuilder mesh = new OpenCog.Builder.OCMeshBuilder(); mesh.AddIndices(0, indices); mesh.AddVertices(vertices, Vector3.zero); mesh.AddNormals(normals); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddColors(new Color(0, 0, 0, 1), vertices.Length); return mesh; }