private static void BuildCross(Vector3 localPos, Vector3i worldPos, OpenCog.Map.OCMap map, OpenCog.Builder.OCMeshBuilder mesh) { OCCrossBlock cross = (OCCrossBlock)map.GetBlock(worldPos).block; mesh.AddIndices(cross.AtlasID, indices); mesh.AddVertices(vertices, localPos); mesh.AddNormals(normals); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddTexCoords(cross.GetFaceUV()); mesh.AddTexCoords(cross.GetFaceUV()); }