Esempio n. 1
0
 private void UpdateTransformFrame(float dt)
 {
     if (simulateInLocalSpace)
     {
         Vector4    translation = transform.position;
         Vector4    scale       = transform.lossyScale;
         Quaternion rotation    = transform.rotation;
         Oni.UpdateFrame(this.oniSolver, ref translation, ref scale, ref rotation, dt);
         Oni.ApplyFrame(this.oniSolver, worldLinearVelocityScale, worldAngularVelocityScale, worldLinearInertiaScale, worldAngularInertiaScale, dt);
     }
     else
     {
         Vector4    translation = Vector4.zero;
         Vector4    scale       = Vector4.one;
         Quaternion rotation    = Quaternion.identity;
         Oni.InitializeFrame(this.oniSolver, ref translation, ref scale, ref rotation);
     }
 }
Esempio n. 2
0
 public void ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime)
 {
     Oni.ApplyFrame(oniSolver, 0, 0, worldLinearInertiaScale, worldAngularInertiaScale, deltaTime);
 }