private static void State(ref Int32 ls, OneManyLockStates newState)
 {
     ls = (ls & ~c_lsStateMask) | ((Int32) newState);
 }
 private static void State(ref Int32 ls, OneManyLockStates newState) {
    ls = s_state.Set(ls, (Int32)newState);
 }
 private static void SetState(ref Int32 ls, OneManyLockStates newState)
 {
     ls = (ls & ~c_lsStateMask) | ((Int32)newState);
 }
 private static void State(ref Int32 ls, OneManyLockStates newState)
 {
     ls = s_state.Set(ls, (Int32)newState);
 }
Esempio n. 5
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 private static void SetState(ref int ls, OneManyLockStates newState)
 {
     ls = (ls & ~c_lsStateMask) | ((int)newState);
 }
Esempio n. 6
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 private static void State(ref int ls, OneManyLockStates newState)
 {
     ls = s_state.Set(ls, (int)newState);
 }