private static void State(ref Int32 ls, OneManyLockStates newState) { ls = (ls & ~c_lsStateMask) | ((Int32) newState); }
private static void State(ref Int32 ls, OneManyLockStates newState) { ls = s_state.Set(ls, (Int32)newState); }
private static void SetState(ref Int32 ls, OneManyLockStates newState) { ls = (ls & ~c_lsStateMask) | ((Int32)newState); }
private static void SetState(ref int ls, OneManyLockStates newState) { ls = (ls & ~c_lsStateMask) | ((int)newState); }
private static void State(ref int ls, OneManyLockStates newState) { ls = s_state.Set(ls, (int)newState); }