private void TimerOnElapsed(object sender, ElapsedEventArgs elapsedEventArgs) { //_timer.Stop(); //_ballonNotifier.Notify("Current Activity", "What are you doing?"); OnTimerElapsed?.Invoke(this, null); }
/// <summary> /// The logic behind the countdown /// </summary> /// <param name="Duration">Starting time for the interval</param> /// <returns>Enumerator for yield</returns> protected override IEnumerator TimerFunctionality(float Duration) { float timerInterval = TimerInterval; currentInterval = Duration; OnIntervalElapsed.SafeInvoke(currentInterval); while (currentInterval > 0f) { float timeToWait = timerInterval; if (currentInterval < timerInterval) { timeToWait = currentInterval; } if (UseWaitSecondsRealTime) { yield return(new WaitForSecondsRealtime(timeToWait)); } else { yield return(new WaitForSeconds(timeToWait)); } currentInterval -= timeToWait; OnIntervalElapsed.SafeInvoke(currentInterval); } OnTimerElapsed.SafeInvoke(); timerCoroutine = null; }
private void Update() { if (!isRunning) { return; } float timePassed = Time.deltaTime; if (UseWaitSecondsRealTime) { timePassed = Time.unscaledDeltaTime; } currentInterval -= timePassed; intervalCounter += timePassed; if (currentInterval < 0f) { currentInterval = 0f; } if (intervalCounter >= TimerInterval) { OnIntervalElapsed.SafeInvoke(currentInterval); intervalCounter = 0f; } if (currentInterval <= 0f) { OnTimerElapsed.SafeInvoke(); isRunning = false; } }
private void OnTick() { if (StartTime == null) { return; } OnTimerElapsed?.Invoke(StartTime.Value - DateTime.Now); }
/// <summary> /// Timer Elapsed Method /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { if (Elapsed < pv) { Q = false; } else if (!Q) { OnOutputSetTrue?.Invoke(); Q = true; } Elapsed += 1; OnTimerElapsed?.Invoke(sender, e); }
public void Tick(float deltaTime) { if (_paused || _elapsed) { return; } _timeLeft -= deltaTime; OnTimerTick?.Invoke(_timeLeft); if (!_elapsed && _timeLeft < 0) { _elapsed = true; OnTimerElapsed?.Invoke(); } }
public void Update(float absoluteTime) { if (!Enabled) { lastElapsedTime = absoluteTime; elapsedTime = 0.0f; return; } elapsedTime = absoluteTime - lastElapsedTime; if (elapsedTime > Interval) { OnTimerElapsed?.Invoke(absoluteTime); lastElapsedTime = absoluteTime; elapsedTime = 0.0f; ++Count; } }
internal void SystemEvents_TimerElapsed(object sender, TimerElapsedEventArgs e) { OnTimerElapsed?.Invoke(sender, e); }