private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Kill")) { OnPlayerDeathEvent?.Invoke(); } }
public void DeathEventCall() { OnPlayerDeathEvent?.Invoke(this, EventArgs.Empty); }
public void InvokePlayerDeath() => OnPlayerDeathEvent?.Invoke();
public void TriggerOnPlayerDeathEvent() { OnPlayerDeathEvent?.Invoke(); }