public void StartNewGame() { var work = SceneManager.LoadSceneAsync("Prime Scene"); work.allowSceneActivation = true; work.completed += (x) => { OnNewGameStart?.Invoke(); var mManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <MapManager>(); mManager.CreateNewMap(); }; }
public void Call_OnNewGameStart() { OnNewGameStart?.Invoke(); }