public void StartNewGame()
    {
        var work = SceneManager.LoadSceneAsync("Prime Scene");

        work.allowSceneActivation = true;
        work.completed           += (x) => { OnNewGameStart?.Invoke();
                                             var mManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <MapManager>();
                                             mManager.CreateNewMap(); };
    }
Beispiel #2
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 public void Call_OnNewGameStart()
 {
     OnNewGameStart?.Invoke();
 }