// Start is called before the first frame update void Start() { homeScreenLoad = GameObject.FindObjectOfType <OnHomeScreenLoad>(); gameManager.SetScreenIndex(0); parentSelectionPanel.SetActive(false); ChildCreationButton.SetActive(false); ResultButton.SetActive(false); creationScreen.SetActive(false); resultScreen.SetActive(false); helpScreenHome.SetActive(false); helpScreenCreation.SetActive(false); helpScreenResult.SetActive(false); childrenPanel.SetActive(false); }
private void Awake() { gameManager = GameObject.FindObjectOfType <GameManager>(); homeScreenLoad = GameObject.FindObjectOfType <OnHomeScreenLoad>(); }