// Start is called before the first frame update
 void Start()
 {
     homeScreenLoad = GameObject.FindObjectOfType <OnHomeScreenLoad>();
     gameManager.SetScreenIndex(0);
     parentSelectionPanel.SetActive(false);
     ChildCreationButton.SetActive(false);
     ResultButton.SetActive(false);
     creationScreen.SetActive(false);
     resultScreen.SetActive(false);
     helpScreenHome.SetActive(false);
     helpScreenCreation.SetActive(false);
     helpScreenResult.SetActive(false);
     childrenPanel.SetActive(false);
 }
 private void Awake()
 {
     gameManager    = GameObject.FindObjectOfType <GameManager>();
     homeScreenLoad = GameObject.FindObjectOfType <OnHomeScreenLoad>();
 }