Esempio n. 1
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 public void Initialize()
 {
     gui = OnGuiManager.instance;
     game = GameManager.instance;
     centerX = gui.GetCenterX();
     centerY = gui.GetCenterY();
 }
Esempio n. 2
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 public void Initialize()
 {
     game = GameManager.instance;
     gui = OnGuiManager.instance;
     scoreManager = HighScoreManager.instance;
     centerX = gui.GetCenterX();
     centerY = gui.GetCenterY();
     playerName = "";
 }
Esempio n. 3
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    public void Initialize()
    {
        gui = OnGuiManager.instance;
        game = GameManager.instance;

        // get screen center coordinates
        centerX = gui.GetCenterX();
        centerY = gui.GetCenterY();
    }
Esempio n. 4
0
    public void Initialize()
    {
        game = GameManager.instance;
        gui = OnGuiManager.instance;
        guiCenterX = gui.GetCenterX();
        guiCenterY = gui.GetCenterY();
        guiWidth = gui.GetWidth();

        helpPosition = new Rect(guiCenterX-350, 920, 650, 40);
        notePosition = new Rect(guiCenterX-350, guiCenterY-60, 700, 40);
        treasureNotePosition = new Rect(guiCenterX-350, 300, 700, 40);
        gunInfoPosition = new Rect(20,920,330,500);
        grenadeInfoPosition = new Rect(guiWidth-300,1010,300,20);

        //health & armor bar position and size
        healtBackPosition = new Rect(20,20,364,58);
        armorBackPosition = new Rect(26,63,352,8);
        dragonBackPosition = new Rect(guiCenterX-185,20,369,55);
    }