internal IEnumerable <GameObject> InvokeOnGenerateInsideTown(Chunk chunk) { return(OnGenerateInsideTown?.GetInvocationList().SelectMany(x => ((Func <Chunk, IEnumerable <GameObject> >)x)(chunk))); }
internal IEnumerable <GameObject> InvokeOnGenerateInsideTown(Chunk chunk) { return(OnGenerateInsideTown?.Invoke(chunk)); }