Example #1
0
 internal IEnumerable <GameObject> InvokeOnGenerateInsideTown(Chunk chunk)
 {
     return(OnGenerateInsideTown?.GetInvocationList().SelectMany(x => ((Func <Chunk, IEnumerable <GameObject> >)x)(chunk)));
 }
Example #2
0
 internal IEnumerable <GameObject> InvokeOnGenerateInsideTown(Chunk chunk)
 {
     return(OnGenerateInsideTown?.Invoke(chunk));
 }