Inheritance: MonoBehaviour, IDestroyAudioEvent
 // Use this for initialization
 void Start()
 {
     myAudioEvent = GetComponent<OnCallPlayEventAudio>();
     shieldScript = GetComponent<Shield>();
     enemyHealth = GetComponent<EnemyScript>();
 }
Esempio n. 2
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 //private float scrollOffset = 0;
 //private float scrollSpeed = 0.003f;
 private void Start()
 {
     myAudioEvent = GetComponent<OnCallPlayEventAudio>();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     audioEvent = GetComponent<OnCallPlayEventAudio>();
     audioSource = GetComponent<AudioSource>();
 }