Esempio n. 1
0
    private static void GenereateCorridor(Offset offset)
    {
        int        d1 = Constants.CORRIDOR1A_PROBOBILITY + Constants.CORRIDOR1B_PROBOBILITY, d2 = d1 + Constants.CORRIDOR1C_PROBOBILITY, d3 = d2 + Constants.CORRIDOR2A_PROBOBILITY;
        int        value  = Random.Range(0, 100);
        Vector3    vector = new Vector3(offset.X, offset.Y, 0f);
        GameObject instance;

        if (Enumerable.Range(0, Constants.CORRIDOR1A_PROBOBILITY).Contains(value))
        {
            instance = Object.Instantiate(TailGenerator.corridor1a, vector, Quaternion.identity);
            offset.ChangeOffset(0, 3);
        }
        if (Enumerable.Range(Constants.CORRIDOR1A_PROBOBILITY, Constants.CORRIDOR1B_PROBOBILITY).Contains(value))
        {
            instance = Object.Instantiate(TailGenerator.corridor1b, vector, Quaternion.identity);
            offset.ChangeOffset(0, 3);
        }
        if (Enumerable.Range(d1, Constants.CORRIDOR1C_PROBOBILITY).Contains(value))
        {
            instance = Object.Instantiate(TailGenerator.corridor1c, vector, Quaternion.identity);
            offset.ChangeOffset(0, 3);
        }
        if (Enumerable.Range(d2, Constants.CORRIDOR2A_PROBOBILITY).Contains(value))
        {
            instance = Object.Instantiate(TailGenerator.corridor2a, vector, Quaternion.identity);
            offset.ChangeOffset(0, 4);
        }
        if (Enumerable.Range(d3, Constants.CORRIDOR2B_PROBOBILITY).Contains(value))
        {
            instance = Object.Instantiate(TailGenerator.corridor2a, vector, Quaternion.identity);
            offset.ChangeOffset(1, 4);
        }
    }
Esempio n. 2
0
 public virtual void MakeInstance(int distance, Offset offset)
 {
     GenerateCoins(distance, offset);
     GenerateTraps(distance, offset);
     offset.ChangeOffset(0, 4);
 }