public static Offset<InputCommand> CreateInputCommand(FlatBufferBuilder builder, Offset<CommandFrame> frame = default(Offset<CommandFrame>)) { builder.StartObject(1); InputCommand.AddFrame(builder, frame); return InputCommand.EndInputCommand(builder); }
public Offset PostProcessWithCut(Offset cutOffset, out int cutIndex, out Offset botOffset) { Offset offset = PostProcess1(); cutIndex = FindCutPoint(cutOffset); botOffset = _members[cutIndex - 1].BotOffset; return offset; }
private FigureBase(PositionsCollection positions, byte positionNumber, Offset placement) { _positions = positions; _positionNumber = positionNumber; _sprite = _positions.GetPositionByNumber(positionNumber); _placement = placement; }
protected FigureBase(Offset placement, PositionsCollection positions) { _positions = positions; _placement = placement; _positionNumber = 0; _sprite = _positions.GetPositionByNumber(0); }
public Offset PostProcessWithCut(out AnonymousStruct lastStruct, out int beginIndex) { // just to satisfy c# compiler (can't you be smarter?) beginIndex = -1; AnonymousStruct last = (AnonymousStruct)_members.Last(); Offset maxBotOffset = Offset.Zero; foreach (AnonymousStruct struc in _members) { Offset offset; if (object.ReferenceEquals(last, struc)) { Offset offsetBeforeCut; offset = struc.PostProcessWithCut( maxBotOffset, out beginIndex, out offsetBeforeCut ); _botOffset = Offset.Max(maxBotOffset, offsetBeforeCut); } else { offset = struc.PostProcessWithoutCut(); } maxBotOffset = Offset.Max(offset, maxBotOffset); } lastStruct = last; return maxBotOffset; }
internal ZoneRuleSet(List<ZoneRecurrence> rules, Offset standardOffset, int upperYear, ZoneYearOffset upperYearOffset) { this.rules = rules; this.StandardOffset = standardOffset; this.upperYear = upperYear; this.upperYearOffset = upperYearOffset; }
public void Render(ISprite sprite, Offset offset) { if (sprite == null) throw new ArgumentNullException("sprite"); if (offset == null) throw new ArgumentNullException("offset"); var consoleColorBackup = Console.BackgroundColor; Console.Clear(); // yeaks! var width = sprite.Size.Width; var height = sprite.Size.Height; for (int i = widthBorderOffset; i < width + widthBorderOffset; i++) { Console.SetCursorPosition(i, 0); Console.Write('-'); Console.SetCursorPosition(i, height + heightBorderOffset); Console.Write('-'); } for (int j = heightBorderOffset; j < height + heightBorderOffset; j++) { Console.SetCursorPosition(0, j); Console.Write('|'); Console.SetCursorPosition(width + widthBorderOffset, j); Console.Write('|'); } Console.SetCursorPosition(0, 0); Console.Write('/'); Console.SetCursorPosition(width + widthBorderOffset, 0); Console.Write('\\'); Console.SetCursorPosition(0, height + heightBorderOffset); Console.Write('\\'); Console.SetCursorPosition(width + widthBorderOffset, height + heightBorderOffset); Console.Write('/'); var consoleBounds = new { Width = Console.WindowWidth, Height = Console.WindowHeight }; for (var i = 0; i < sprite.Size.Width; i++) { for (var j = 0; j < sprite.Size.Height; j++) { var x = offset.Left + i + widthBorderOffset; var y = offset.Top + j + heightBorderOffset; var brushBackground = sprite[i, j]; if (!((x >= 0) && (x < consoleBounds.Width) && (y >= 0)) || brushBackground == Color.Transparent) { continue; } Console.SetCursorPosition(x, y); Console.BackgroundColor = brushBackground.ToConsoleColor(); Console.Write(_brushSymbol); } } Console.BackgroundColor = consoleColorBackup; }
public static Offset<SecondTableInA> CreateSecondTableInA(FlatBufferBuilder builder, Offset<NamespaceC.TableInC> refer_to_cOffset = default(Offset<NamespaceC.TableInC>)) { builder.StartObject(1); SecondTableInA.AddReferToC(builder, refer_to_cOffset); return SecondTableInA.EndSecondTableInA(builder); }
public static int ToInt32FromBigEndian(byte[] input, int index, Offset offset) { if (input.Length == 0) return 0; if (index >= input.Length) throw new ArgumentOutOfRangeException("index"); // If we're offset from the MinValue, calculate the lowest value possible with the given amount of input bytes int offsetValue = offset == Offset.Zero ? 0 : (-1 * (1 << Math.Min(input.Length - index, sizeof(int)) * 8 - 1)); switch (input.Length - index) { case 1: return offsetValue + input[index]; case 2: return offsetValue + (input[index] << 8 | input[index + 1]); case 3: return offsetValue + (input[index] << 16 | input[index + 1] << 8 | input[index + 2]); default: return offsetValue + (input[index] << 24 | input[index + 1] << 16 | input[index + 2] << 8 | input[index + 3]); } }
public FigureO(Offset placement, Color color) : base(placement, new PositionsCollection(color, new List<int[,]> { _layout, _layout, _layout, _layout })) { }
public bool Equals(Offset offset) { // ReSharper disable once CompareOfFloatsByEqualityOperator if (X != offset.X) return false; // ReSharper disable once CompareOfFloatsByEqualityOperator if (Y != offset.Y) return false; return true; }
/// <summary> /// Creates a zone with a single transition between two offsets. /// </summary> /// <param name="transitionPoint">The transition point as an <see cref="Instant"/>.</param> /// <param name="offsetBefore">The offset of local time from UTC before the transition.</param> /// <param name="offsetAfter">The offset of local time from UTC before the transition.</param> /// <param name="id">ID for the newly created time zone.</param> public SingleTransitionDateTimeZone(Instant transitionPoint, Offset offsetBefore, Offset offsetAfter, string id) : base(id, false, Offset.Min(offsetBefore, offsetAfter), Offset.Max(offsetBefore, offsetAfter)) { EarlyInterval = new ZoneInterval(id + "-Early", null, transitionPoint, offsetBefore, Offset.Zero); LateInterval = new ZoneInterval(id + "-Late", transitionPoint, null, offsetAfter, Offset.Zero); }
/// <summary> /// Initializes a new instance of the <see cref="ZoneTransition"/> class. /// </summary> /// <remarks> /// </remarks> /// <param name="instant">The instant that this transistion occurs at.</param> /// <param name="name">The name for the time at this transition e.g. PDT or PST.</param> /// <param name="standardOffset">The standard offset at this transition.</param> /// <param name="savings">The actual offset at this transition.</param> internal ZoneTransition(Instant instant, String name, Offset standardOffset, Offset savings) { Preconditions.CheckNotNull(name, "name"); this.Instant = instant; this.Name = name; this.StandardOffset = standardOffset; this.Savings = savings; }
public Timezone(string name, string abbreviation, Offset? offset, bool tokenizeOnAbbreviation = true) { Name = name; Abbreviation = abbreviation; _offset = offset; TimezoneId = null; TokenizeOnAbbreviation = tokenizeOnAbbreviation; }
public SymbolStyle() { SymbolOffset = new Offset(); SymbolScale = 1f; Opacity = 1f; Width = 32; Height = 32; }
/// <summary> /// Makes the id for this time zone. The format is "UTC+/-Offset". /// </summary> /// <param name="offset">The offset.</param> /// <returns>The generated id string.</returns> private static string MakeId(Offset offset) { if (offset == Offset.Zero) { return UtcId; } return UtcId + OffsetPattern.GeneralInvariantPattern.Format(offset); }
internal ZoneRuleSet(string name, Offset standardOffset, Offset savings, int upperYear, ZoneYearOffset upperYearOffset) { this.name = name; this.StandardOffset = standardOffset; this.fixedSavings = savings; this.upperYear = upperYear; this.upperYearOffset = upperYearOffset; }
private static PointDTO OffsetModulo(PointDTO p, Offset offset, SizeDTO boardSize) { return new PointDTO { X = (p.X + offset.DX + boardSize.Width)%boardSize.Width, Y = (p.Y + offset.DY + boardSize.Height)%boardSize.Height }; }
/// <summary> /// Creates a zone with a single transition between two offsets. /// </summary> /// <param name="transitionPoint">The transition point as an <see cref="Instant"/>.</param> /// <param name="offsetBefore">The offset of local time from UTC before the transition.</param> /// <param name="offsetAfter">The offset of local time from UTC before the transition.</param> public SingleTransitionZone(Instant transitionPoint, Offset offsetBefore, Offset offsetAfter) : base("Single", false, Offset.Min(offsetBefore, offsetAfter), Offset.Max(offsetBefore, offsetAfter)) { earlyInterval = new ZoneInterval("Single-Early", Instant.MinValue, transitionPoint, offsetBefore, Offset.Zero); lateInterval = new ZoneInterval("Single-Late", transitionPoint, Instant.MaxValue, offsetAfter, Offset.Zero); }
public static Offset<NamespaceC.TableInC> CreateTableInC(FlatBufferBuilder builder, Offset<NamespaceA.TableInFirstNS> refer_to_a1Offset = default(Offset<NamespaceA.TableInFirstNS>), Offset<SecondTableInA> refer_to_a2Offset = default(Offset<SecondTableInA>)) { builder.StartObject(2); TableInC.AddReferToA2(builder, refer_to_a2Offset); TableInC.AddReferToA1(builder, refer_to_a1Offset); return TableInC.EndTableInC(builder); }
/// <summary> /// Makes the id for this time zone. The format is "UTC+/-Offset". /// </summary> /// <param name="offset">The offset.</param> /// <returns>The generated id string.</returns> private static string MakeId(Offset offset) { if (offset == Offset.Zero) { return UtcId; } return string.Format(CultureInfo.InvariantCulture, "{0}{1}", UtcId, OffsetPattern.GeneralInvariantPattern.Format(offset)); }
/// <summary> /// Gets the inclusive upper limit of time that this rule set applies to. /// </summary> /// <param name="savings">The daylight savings value during the final zone interval.</param> /// <returns>The <see cref="LocalInstant"/> of the upper limit for this rule set.</returns> internal Instant GetUpperLimit(Offset savings) { if (IsInfinite) { return Instant.AfterMaxValue; } var localInstant = upperYearOffset.GetOccurrenceForYear(upperYear); var offset = upperYearOffset.GetRuleOffset(StandardOffset, savings); return localInstant.SafeMinus(offset); }
public static Offset<VariableData> CreateVariableData(FlatBufferBuilder builder, int id = 0, Offset<VariableParameters> parameters = default(Offset<VariableParameters>), VectorOffset keyFrames = default(VectorOffset)) { builder.StartObject(3); VariableData.AddKeyFrames(builder, keyFrames); VariableData.AddParameters(builder, parameters); VariableData.AddId(builder, id); return VariableData.EndVariableData(builder); }
VectorOffset createCurrentQuests(FlatBufferBuilder fbb) { Entity[] entities = metaPool.GetGroup(Matcher.AllOf(MetaGameMatcher.Quest, MetaGameMatcher.QuestTaskAmount)).GetEntities(); int count = entities.Length; Offset<CurrentQuest>[] quests = new Offset<CurrentQuest>[count]; for (int i = 0; i < count; i++) { var e = entities[i]; StringOffset questName = fbb.CreateString(e.quest.id); quests[i] = CurrentQuest.CreateCurrentQuest(fbb, questName, e.questTaskAmount.toComplete, e.questTaskAmount.done, e.isQuestDone); } return GameData.CreateCurrentQuestsVector(fbb, quests); }
VectorOffset createDefences(FlatBufferBuilder fbb) { Entity[] entities = corePool.GetGroup(CoreGameMatcher.Defence).GetEntities(); int count = entities.Length; Offset<CityDefences>[] defences = new Offset<CityDefences>[count]; for (int i = 0; i < count; i++) { var e = entities[i]; StringOffset type = fbb.CreateString(e.type.value); Offset<TimeInterval> production = e.hasStartEndTime ? TimeInterval.CreateTimeInterval (fbb, e.startEndTime.start.GetMicrosecondsFromEpoch (), e.startEndTime.end.GetMicrosecondsFromEpoch ()) : default(Offset<TimeInterval>); defences[i] = CityDefences.CreateCityDefences(fbb, type, (sbyte)e.level.value, e.isDefenceUpgrading, production); } return GameData.CreateDefencesVector(fbb, defences); }
public Message(string jsonText) { IDictionary dict = TopUtils.ParseJson(jsonText); this._topic = dict["topic"] as string; this._message = dict["message"] as string; this._nextOffset = dict["nextOffset"] as string; this._offset = dict["offset"] as string; this._md5 = dict["md5"] as string; this._pubAppKey = dict["pubAppKey"] as string; //this._userId = long.Parse(dict["userId"] as string); this._userId = Convert.ToInt64(dict["userId"]); this._offsetDO = new Offset(_offset); this._nextOffsetDO = new Offset(_nextOffset); }
public static Offset<Island> CreateIsland(FlatBufferBuilder builder, StringOffset name = default(StringOffset), StringOffset owner = default(StringOffset), sbyte level = 0, Offset<TimeInterval> production = default(Offset<TimeInterval>), VectorOffset defences = default(VectorOffset)) { builder.StartObject(5); Island.AddDefences(builder, defences); Island.AddProduction(builder, production); Island.AddOwner(builder, owner); Island.AddName(builder, name); Island.AddLevel(builder, level); return Island.EndIsland(builder); }
/// <summary> /// Use to add multiple offsets into a single offset that represents a coordinate system /// </summary> public static Offset operator +(Offset o1, Offset o2) { var addedOffset = new Offset(); addedOffset.X = o1.X + o2.X; addedOffset.Y = o1.Y + o2.Y; addedOffset.Z = o1.Z + o2.Z; // Inverted coordinate systems cancel each other out (like multiplying a negative by a negative) addedOffset.InvertX = o1.InvertX != o2.InvertX; addedOffset.InvertY = o1.InvertY != o2.InvertY; addedOffset.InvertZ = o1.InvertZ != o2.InvertZ; return addedOffset; }
public static Offset<rootData> CreaterootData(FlatBufferBuilder builder, Offset<mesh> dataMesh = default(Offset<mesh>), Offset<skeleton> dataSkeleton = default(Offset<skeleton>), Offset<animation> dataAnimation = default(Offset<animation>), Offset<uvSwapItemHolder> dataUvSwapItem = default(Offset<uvSwapItemHolder>), Offset<anchorPointsHolder> dataAnchorPoints = default(Offset<anchorPointsHolder>)) { builder.StartObject(5); rootData.AddDataAnchorPoints(builder, dataAnchorPoints); rootData.AddDataUvSwapItem(builder, dataUvSwapItem); rootData.AddDataAnimation(builder, dataAnimation); rootData.AddDataSkeleton(builder, dataSkeleton); rootData.AddDataMesh(builder, dataMesh); return rootData.EndrootData(builder); }
VectorOffset createBuildings(FlatBufferBuilder fbb) { Entity[] entities = corePool.GetGroup(CoreGameMatcher.Building).GetEntities(); int count = entities.Length; Offset<Building>[] buildings = new Offset<Building>[count]; for (int i = 0; i < count; i++) { var e = entities[i]; var production = Production (fbb, e); StringOffset buildingType = fbb.CreateString (e.type.value); Offset<Position> position = Position.CreatePosition(fbb, (short)e.position.x, (short)e.position.y); VectorOffset storage = e.hasBuildingStorage ? TypeAmountVector(fbb, e.buildingStorage.items) : default(VectorOffset);; buildings[i] = Building.CreateBuilding(fbb, buildingType, (sbyte)e.level.value, position, e.isProductionPaused, production, storage); } return GameData.CreateBuildingsVector(fbb, buildings); }
public static void AddMyData(FlatBufferBuilder builder, Offset <Login_my_DB> myDataOffset) { builder.AddOffset(4, myDataOffset.Value, 0); }
public static void AddHeroAttr(FlatBufferBuilder builder, Offset <Attr> heroAttrOffset) { builder.AddOffset(40, heroAttrOffset.Value, 0); }
/// <summary> /// Converts this date instance to its equivalent <see cref="ZonedDateTime"/> representation. /// <para/> /// The <see cref="ZonedDateTime"/> representation is initialized to the "UTC" time zone. /// </summary> /// <returns> /// The equivalent <see cref="ZonedDateTime"/> respresentation of this date time instance. /// </returns> public ZonedDateTime AsZonedDateTime() => this == default(DATE) ? default(ZonedDateTime) : new ZonedDateTime(new LocalDateTime(FULLYEAR, MONTH, MDAY, 0, 0, 0), DateTimeZoneProviders.Tzdb["UTC"], Offset.FromHours(0));
public static void AddConfiguration(FlatBufferBuilder builder, Offset <FlatConfiguration> configurationOffset) { builder.AddOffset(2, configurationOffset.Value, 0); }
public static void FinishAccountInfoBuffer(FlatBufferBuilder builder, Offset <AccountInfo> offset) { builder.Finish(offset.Value); }
public void findteambt() { serverMessagelist = new List <ByteBuffer>(); findteam_bt = GameObject.Find("findteam"); findteam_bt.SetActive(false); var bossstart = GameObject.Find("bossreadystart_sc").GetComponent <bossreadystart>(); user1slot = bossstart.user1slot; user2slot = bossstart.user2slot; user3slot = bossstart.user3slot; user4slot = bossstart.user4slot; tcpclosebt = bossstart.tcpclosebt; finding = bossstart.finding; playerborn = bossstart.playerborn; finding.enabled = true; tcpclosebt.SetActive(true); // playerborn.SetActive(false); //내 정보를 서버에 보낸다 socketConnection = new TcpClient("49.247.131.90", 4345); //tcp 통신으로 내가 1번이면 //데이터 직렬화를 위한 객체생성 (id, nickname, userindex, level, power,hp ) builder = new FlatBufferBuilder(1024); var idoffset = builder.CreateString(PlayerPrefs.GetString("id")); var nicknameoffset = builder.CreateString(PlayerPrefs.GetString("nickname")); Player.StartPlayer(builder); Player.AddStartstate(builder, PlayerStart.Match); Player.AddUserindex(builder, PlayerPrefs.GetInt("userindex")); Player.AddId(builder, idoffset); Player.AddNickname(builder, nicknameoffset); Player.AddLevel(builder, PlayerPrefs.GetInt("level")); string totalpower_pp = PlayerPrefs.GetString("totalpower"); // int totalpower = int.Parse(totalpower_pp); int totalpower; int.TryParse(totalpower_pp, out totalpower); string totalhp_pp = PlayerPrefs.GetString("totalhp"); // int totalhp = int.Parse(totalhp_pp); int totalhp; int.TryParse(totalhp_pp, out totalhp); string gunid_pp = PlayerPrefs.GetString("gunid"); // int gunid = int.Parse(gunid_pp); int gunid; int.TryParse(gunid_pp, out gunid); string armorid_pp = PlayerPrefs.GetString("armorid"); // int armorid = int.Parse(armorid_pp); int armorid; int.TryParse(armorid_pp, out armorid); string skill1id_pp = PlayerPrefs.GetString("skill1id"); // int skill1id = int.Parse(skill1id_pp); int skill1id; int.TryParse(skill1id_pp, out skill1id); string skill2id_pp = PlayerPrefs.GetString("skill2id"); // int skill2id = int.Parse(skill2id_pp); int skill2id; int.TryParse(skill2id_pp, out skill2id); Player.AddPower(builder, totalpower); Player.AddHp(builder, totalhp); Player.AddGunid(builder, gunid); Player.AddArmorid(builder, armorid); Player.AddSkill1id(builder, skill1id); Player.AddSkill2id(builder, skill2id); Offset <Player> pypplayer = Player.EndPlayer(builder); Game.StartGame(builder); Game.AddPlayer(builder, pypplayer); Game.AddTablenum(builder, 0); Offset <Game> game = Game.EndGame(builder); builder.Finish(game.Value); sendBuffer = builder.SizedByteArray(); sendbb = new ByteBuffer(sendBuffer); //소켓 연결 stream = socketConnection.GetStream(); if (stream.CanWrite) { stream.Write(sendBuffer, 0, sendBuffer.Length); stream.Flush(); } Debug.Log("Client send 3"); //데이터 받는 쓰레드 시작serverMessage2 thread = new Thread(Receiving); thread.Start(); // findbutton.gameObject.SetActive(false); // finding.enabled = true; tcpclosebt.gameObject.SetActive(true); //데이터 보내는 코루틴 시작 Time.timeScale = 1f; Coroutine_receive = StartCoroutine(receive()); Debug.Log("Client send 4"); }
public override void paint(PaintingContext context, Offset offset) { base.paint(context, offset); paintImageSpan(context, offset); }
private protected async Task WriteRecordBatchInternalAsync(RecordBatch recordBatch, CancellationToken cancellationToken = default) { // TODO: Truncate buffers with extraneous padding / unused capacity if (!HasWrittenSchema) { await WriteSchemaAsync(Schema, cancellationToken).ConfigureAwait(false); HasWrittenSchema = true; } (ArrowRecordBatchFlatBufferBuilder recordBatchBuilder, VectorOffset fieldNodesVectorOffset) = PreparingWritingRecordBatch(recordBatch); VectorOffset buffersVectorOffset = Builder.EndVector(); // Serialize record batch StartingWritingRecordBatch(); Offset <Flatbuf.RecordBatch> recordBatchOffset = Flatbuf.RecordBatch.CreateRecordBatch(Builder, recordBatch.Length, fieldNodesVectorOffset, buffersVectorOffset); long metadataLength = await WriteMessageAsync(Flatbuf.MessageHeader.RecordBatch, recordBatchOffset, recordBatchBuilder.TotalLength, cancellationToken).ConfigureAwait(false); // Write buffer data IReadOnlyList <ArrowRecordBatchFlatBufferBuilder.Buffer> buffers = recordBatchBuilder.Buffers; long bodyLength = 0; for (int i = 0; i < buffers.Count; i++) { ArrowBuffer buffer = buffers[i].DataBuffer; if (buffer.IsEmpty) { continue; } await WriteBufferAsync(buffer, cancellationToken).ConfigureAwait(false); int paddedLength = checked ((int)BitUtility.RoundUpToMultipleOf8(buffer.Length)); int padding = paddedLength - buffer.Length; if (padding > 0) { await WritePaddingAsync(padding).ConfigureAwait(false); } bodyLength += paddedLength; } // Write padding so the record batch message body length is a multiple of 8 bytes int bodyPaddingLength = CalculatePadding(bodyLength); await WritePaddingAsync(bodyPaddingLength).ConfigureAwait(false); FinishedWritingRecordBatch(bodyLength + bodyPaddingLength, metadataLength); }
public static FieldType Build <T>(Flatbuf.Type type, Offset <T> offset) where T : struct => new FieldType(type, offset.Value);
public void setIMEPos(Offset imeGlobalPos) { }
public static void AddStartPos(FlatBufferBuilder builder, Offset <Vec3> StartPosOffset) { builder.AddStruct(5, StartPosOffset.Value, 0); }
public static void AddTargetPos(FlatBufferBuilder builder, Offset <Vec3> targetPosOffset) { builder.AddStruct(4, targetPosOffset.Value, 0); }
public static void AddFix(FlatBufferBuilder builder, Offset <UdpMessages.ServerClientMessages.MatchStartMessageFix> fixOffset) { builder.AddStruct(0, fixOffset.Value, 0); }
private static int GetAtOffset(int[] array, Offset offset) { return(array[(long)offset]); }
public static void FinishGetGameRewardsRspBuffer(FlatBufferBuilder builder, Offset <GetGameRewardsRsp> offset) { builder.Finish(offset.Value); }
void _doubleTapTimeout() { this._doubleTapTimer = null; this._lastTapOffset = null; }
/// <summary> /// Returns the hash code for this RequestMessage instance. /// </summary> /// <returns>An integer representing the hash code of this instace of the RequestMessage class.</returns> public override int GetHashCode() { return(MessageLength.GetHashCode() ^ Id.GetHashCode() ^ Index.GetHashCode() ^ Offset.GetHashCode() ^ Length.GetHashCode()); }
public override int GetHashCode() { int result = 17; unchecked { if (Uri != null) { result = (result * 31) + Uri.GetHashCode(); } result = (result * 31) + Offset.GetHashCode(); result = (result * 31) + Length.GetHashCode(); if (MimeType != null) { result = (result * 31) + MimeType.GetHashCode(); } if (Hashes != null) { foreach (var value_0 in Hashes) { result = result * 31; if (value_0 != null) { result = (result * 31) + value_0.GetHashCode(); } } } if (Properties != null) { // Use xor for dictionaries to be order-independent. int xor_0 = 0; foreach (var value_1 in Properties) { xor_0 ^= value_1.Key.GetHashCode(); if (value_1.Value != null) { xor_0 ^= value_1.Value.GetHashCode(); } } result = (result * 31) + xor_0; } if (Tags != null) { foreach (var value_2 in Tags) { result = result * 31; if (value_2 != null) { result = (result * 31) + value_2.GetHashCode(); } } } } return(result); }
public static void FinishSizePrefixedFlatInferenceRequestBuffer(FlatBufferBuilder builder, Offset <FlatInferenceRequest> offset) { builder.FinishSizePrefixed(offset.Value); }
private void paintImageSpan(PaintingContext context, Offset offset) { var canvas = context.canvas; var bounds = offset & size; canvas.save(); var textOffset = 0; foreach (var span in text.children) { if (span is ImageSpan imageSpan) { var offsetForCaret = getOffsetForCaret( new TextPosition(offset: textOffset), bounds ); if (textOffset != 0 && offsetForCaret.dx == 0F && offsetForCaret.dy == 0F) { return; } var topLeftOffset = new Offset( offset.dx + offsetForCaret.dx - (textOffset == 0 ? 0 : 0), offset.dy + offsetForCaret.dy ); if (imageSpan.imageResolver.image == null) { canvas.drawRect( rect: Rect.fromLTWH( topLeftOffset.dx + imageSpan.margin.left, topLeftOffset.dy + imageSpan.margin.top, imageSpan.innerWidth, imageSpan.innerHeight ), paint: ImagePlaceholderBackgroundPaint); var textBlobBuilder = new TextBlobBuilder(); var text = $"{(char) Icons.MaterialImage.codePoint}"; var iconSize = imageSpan.innerWidth > imageSpan.innerHeight * 3 ? imageSpan.innerHeight * 3 / 4 : imageSpan.innerWidth / 4; textBlobBuilder.allocRunPos( style: new TextStyle( fontFamily: Icons.MaterialImage.fontFamily, fontSize: iconSize ), text: text, offset: 0, size: text.Length); var rect = topLeftOffset & new Size(imageSpan.innerWidth, imageSpan.innerHeight); textBlobBuilder.setBounds(rect); canvas.drawTextBlob( textBlobBuilder.make(), new Offset( rect.left + (rect.width - iconSize) / 2, rect.top + (rect.height + iconSize) / 2), ImagePlaceholderPaint); imageSpan.imageResolver.Resolve((imageInfo, synchronousCall) => { if (synchronousCall) { ImageUtils.paintImage( canvas: canvas, rect: topLeftOffset & new Size(imageSpan.width, imageSpan.height), image: imageSpan.imageResolver.image, fit: BoxFit.scaleDown, alignment: Alignment.center ); } else { if (owner == null || !owner.debugDoingPaint) { markNeedsPaint(); } } }); textOffset += imageSpan.toPlainText().Length; continue; } ImageUtils.paintImage( canvas: canvas, rect: Rect.fromLTWH( topLeftOffset.dx + imageSpan.margin.left, topLeftOffset.dy + imageSpan.margin.top, imageSpan.innerWidth, imageSpan.innerHeight ), image: imageSpan.imageResolver.image, fit: BoxFit.scaleDown, alignment: Alignment.center ); } textOffset += span.toPlainText().Length; } canvas.restore(); }
public override Widget build(BuildContext context) { base.build(context); D.assert(WidgetsD.debugCheckHasDirectionality(context)); TextEditingController controller = _effectiveController; List <TextInputFormatter> formatters = widget.inputFormatters ?? new List <TextInputFormatter>(); bool enabled = widget.enabled ?? true; Offset cursorOffset = new Offset( CupertinoTextFieldUtils._iOSHorizontalCursorOffsetPixels / MediaQuery.of(context).devicePixelRatio, 0); if (widget.maxLength != null && widget.maxLengthEnforced) { formatters.Add(new LengthLimitingTextInputFormatter(widget.maxLength)); } CupertinoThemeData themeData = CupertinoTheme.of(context); TextStyle resolvedStyle = widget.style?.copyWith( color: CupertinoDynamicColor.resolve(widget.style?.color, context), backgroundColor: CupertinoDynamicColor.resolve(widget.style?.backgroundColor, context) ); TextStyle textStyle = themeData.textTheme.textStyle.merge(resolvedStyle); TextStyle resolvedPlaceholderStyle = widget.placeholderStyle?.copyWith( color: CupertinoDynamicColor.resolve(widget.placeholderStyle?.color, context), backgroundColor: CupertinoDynamicColor.resolve(widget.placeholderStyle?.backgroundColor, context) ); TextStyle placeholderStyle = textStyle.merge(resolvedPlaceholderStyle); Brightness?keyboardAppearance = widget.keyboardAppearance ?? CupertinoTheme.brightnessOf(context); Color cursorColor = CupertinoDynamicColor.resolve(widget.cursorColor, context) ?? themeData.primaryColor; Color disabledColor = CupertinoDynamicColor.resolve(CupertinoTextFieldUtils._kDisabledBackground, context); Color decorationColor = CupertinoDynamicColor.resolve(widget.decoration?.color, context); BoxBorder border = widget.decoration?.border; Border resolvedBorder = border as Border; if (border is Border) { BorderSide resolveBorderSide(BorderSide side) { return(side == BorderSide.none ? side : side.copyWith(color: CupertinoDynamicColor.resolve(side.color, context))); } resolvedBorder = (Border)(border == null || border.GetType() != typeof(Border) ? border : new Border( top: resolveBorderSide(((Border)border).top), left: resolveBorderSide(((Border)border).left), bottom: resolveBorderSide(((Border)border).bottom), right: resolveBorderSide(((Border)border).right) )); } BoxDecoration effectiveDecoration = widget.decoration?.copyWith( border: resolvedBorder, color: enabled ? decorationColor : (decorationColor == null ? disabledColor : decorationColor) ); Widget paddedEditable = new Padding( padding: widget.padding, child: new RepaintBoundary( child: new EditableText( key: editableTextKey, controller: controller, readOnly: widget.readOnly, toolbarOptions: widget.toolbarOptions, showCursor: widget.showCursor, showSelectionHandles: _showSelectionHandles, focusNode: _effectiveFocusNode, keyboardType: widget.keyboardType, textInputAction: widget.textInputAction, textCapitalization: widget.textCapitalization, style: textStyle, strutStyle: widget.strutStyle, textAlign: widget.textAlign, autofocus: widget.autofocus, obscureText: widget.obscureText, autocorrect: widget.autocorrect, smartDashesType: widget.smartDashesType, smartQuotesType: widget.smartQuotesType, enableSuggestions: widget.enableSuggestions, maxLines: widget.maxLines, minLines: widget.minLines, expands: widget.expands, selectionColor: CupertinoTheme.of(context).primaryColor.withOpacity(0.2f), selectionControls: widget.selectionEnabled ? CupertinoTextFieldUtils.cupertinoTextSelectionControls : null, onChanged: widget.onChanged, onSelectionChanged: _handleSelectionChanged, onEditingComplete: widget.onEditingComplete, onSubmitted: widget.onSubmitted, inputFormatters: formatters, rendererIgnoresPointer: true, cursorWidth: widget.cursorWidth, cursorRadius: widget.cursorRadius, cursorColor: cursorColor, cursorOpacityAnimates: true, cursorOffset: cursorOffset, paintCursorAboveText: true, backgroundCursorColor: CupertinoDynamicColor.resolve(CupertinoColors.inactiveGray, context), selectionHeightStyle: widget.selectionHeightStyle, selectionWidthStyle: widget.selectionWidthStyle, scrollPadding: widget.scrollPadding, keyboardAppearance: keyboardAppearance, dragStartBehavior: widget.dragStartBehavior, scrollController: widget.scrollController, scrollPhysics: widget.scrollPhysics, enableInteractiveSelection: widget.enableInteractiveSelection ) ) ); return(new IgnorePointer( ignoring: !enabled, child: new Container( decoration: effectiveDecoration, child: _selectionGestureDetectorBuilder.buildGestureDetector( behavior: HitTestBehavior.translucent, child: new Align( alignment: new Alignment(-1.0f, _textAlignVertical.y), widthFactor: 1.0f, heightFactor: 1.0f, child: _addTextDependentAttachments(paddedEditable, textStyle, placeholderStyle) ) ) ) )); }
public static IEnumerable <PointerEvent> expand(IEnumerable <PointerData> data, float devicePixelRatio) { foreach (PointerData datum in data) { var position = new Offset(datum.physicalX, datum.physicalY) / devicePixelRatio; Offset delta = new Offset(datum.physicalDeltaX, datum.physicalDeltaY) / devicePixelRatio; var radiusMinor = _toLogicalPixels(datum.radiusMinor, devicePixelRatio); var radiusMajor = _toLogicalPixels(datum.radiusMajor, devicePixelRatio); var radiusMin = _toLogicalPixels(datum.radiusMin, devicePixelRatio); var radiusMax = _toLogicalPixels(datum.radiusMax, devicePixelRatio); var timeStamp = datum.timeStamp; var kind = datum.kind; // TODO: datum.signalKind is not nullable, "else" could not be reached if (datum.signalKind == ui.PointerSignalKind.none) { switch (datum.change) { case PointerChange.add: { yield return(new PointerAddedEvent( timeStamp: timeStamp, kind: kind, device: datum.device, position: position, obscured: datum.obscured, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distance: datum.distance, distanceMax: datum.distanceMax, radiusMin: radiusMin, radiusMax: radiusMax, orientation: datum.orientation, tilt: datum.tilt )); break; } case PointerChange.hover: { yield return(new PointerHoverEvent( timeStamp: timeStamp, kind: kind, device: datum.device, position: position, delta: delta, buttons: datum.buttons, obscured: datum.obscured, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distance: datum.distance, distanceMax: datum.distanceMax, size: datum.size, radiusMajor: radiusMajor, radiusMinor: radiusMinor, radiusMin: radiusMin, radiusMax: radiusMax, orientation: datum.orientation, tilt: datum.tilt, synthesized: datum.synthesized )); break; } case PointerChange.down: { yield return(new PointerDownEvent( timeStamp: timeStamp, pointer: datum.pointerIdentifier, kind: kind, device: datum.device, position: position, buttons: gesture_._synthesiseDownButtons(datum.buttons, kind), obscured: datum.obscured, pressure: datum.pressure, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distanceMax: datum.distanceMax, size: datum.size, radiusMajor: radiusMajor, radiusMinor: radiusMinor, radiusMin: radiusMin, radiusMax: radiusMax, orientation: datum.orientation, tilt: datum.tilt )); } break; case PointerChange.move: { yield return(new PointerMoveEvent( timeStamp: timeStamp, pointer: datum.pointerIdentifier, kind: kind, device: datum.device, position: position, delta: delta, buttons: gesture_._synthesiseDownButtons(datum.buttons, kind), obscured: datum.obscured, pressure: datum.pressure, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distanceMax: datum.distanceMax, size: datum.size, radiusMajor: radiusMajor, radiusMinor: radiusMinor, radiusMin: radiusMin, radiusMax: radiusMax, orientation: datum.orientation, tilt: datum.tilt, platformData: datum.platformData, synthesized: datum.synthesized )); } break; case PointerChange.up: yield return(new PointerUpEvent( timeStamp: timeStamp, pointer: datum.pointerIdentifier, kind: kind, device: datum.device, position: position, buttons: datum.buttons, obscured: datum.obscured, pressure: datum.pressure, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distance: datum.distance, distanceMax: datum.distanceMax, size: datum.size, radiusMajor: radiusMajor, radiusMinor: radiusMinor, radiusMin: radiusMin, radiusMax: radiusMax, orientation: datum.orientation, tilt: datum.tilt )); break; case PointerChange.cancel: { yield return(new PointerCancelEvent( timeStamp: timeStamp, pointer: datum.pointerIdentifier, kind: kind, device: datum.device, position: position, buttons: datum.buttons, obscured: datum.obscured, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distance: datum.distance, distanceMax: datum.distanceMax, size: datum.size, radiusMajor: radiusMajor, radiusMinor: radiusMinor, radiusMin: radiusMin, radiusMax: radiusMax, orientation: datum.orientation, tilt: datum.tilt )); } break; case ui.PointerChange.remove: yield return(new PointerRemovedEvent( timeStamp: timeStamp, kind: kind, device: datum.device, position: position, obscured: datum.obscured, pressureMin: datum.pressureMin, pressureMax: datum.pressureMax, distanceMax: datum.distanceMax, radiusMin: radiusMin, radiusMax: radiusMax )); break; default: //TODO: PUT KEYBOARD TO A PROPRER POSITION if (datum.kind == PointerDeviceKind.keyboard) { var keyBoardEvent = new Event(); if (datum.change == PointerChange.kMouseDown) { keyBoardEvent.type = EventType.KeyDown; } else if (datum.change == PointerChange.kMouseUp) { keyBoardEvent.type = EventType.KeyUp; } keyBoardEvent.keyCode = (KeyCode)datum.buttons; #if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN keyBoardEvent.shift = (datum.modifier & (1 << (int)FunctionKey.shift)) > 0; keyBoardEvent.alt = (datum.modifier & (1 << (int)FunctionKey.alt)) > 0; keyBoardEvent.command = (datum.modifier & (1 << (int)FunctionKey.command)) > 0; keyBoardEvent.control = (datum.modifier & (1 << (int)FunctionKey.control)) > 0; #endif RawKeyboard.instance._handleKeyEvent(keyBoardEvent); TextInput.OnGUI(); } break; } } else { switch (datum.signalKind) { case ui.PointerSignalKind.scroll: Offset scrollDelta = new Offset(datum.scrollDeltaX, datum.scrollDeltaY) / devicePixelRatio; yield return(new PointerScrollEvent( timeStamp: timeStamp, kind: kind, device: datum.device, position: position, scrollDelta: scrollDelta )); break; case ui.PointerSignalKind.none: D.assert(false); // This branch should already have 'none' filtered out. break; case ui.PointerSignalKind.editorDragMove: { yield return(new PointerDragFromEditorHoverEvent( timeStamp: timeStamp, pointer: datum.pointerIdentifier, kind: kind, device: datum.device, position: position )); break; } case ui.PointerSignalKind.editorDragRelease: { yield return(new PointerDragFromEditorReleaseEvent( timeStamp: timeStamp, pointer: datum.pointerIdentifier, kind: kind, device: datum.device, position: position )); break; } case ui.PointerSignalKind.unknown: // Ignore unknown signals. break; } } } }
public void SetPlayerData(Offset offset, bool value) { //GameManger._instance.playerData.(offset) gameManager.Write(Program, value, 0x0, playerData, HollowKnight.PlayerData.GetOffset(offset)); }
public static Offset <AccountInfo> CreateAccountInfo(FlatBufferBuilder builder, int idx = 0, StringOffset accountIdOffset = default(StringOffset), int avatarId = 0, uint corpLv = 0, uint corpXp = 0, VectorOffset arousalsOffset = default(VectorOffset), VectorOffset skillsOffset = default(VectorOffset), VectorOffset skillpsOffset = default(VectorOffset), VectorOffset heroStarOffset = default(VectorOffset), VectorOffset heroLvOffset = default(VectorOffset), StringOffset nameOffset = default(StringOffset), uint vip = 0, VectorOffset avatarlockedsOffset = default(VectorOffset), int gs = 0, long pvpScore = 0, int pvpRank = 0, VectorOffset equipsOffset = default(VectorOffset), VectorOffset equipUpgradeOffset = default(VectorOffset), VectorOffset equipStarOffset = default(VectorOffset), VectorOffset avatarEquipsOffset = default(VectorOffset), VectorOffset allFashionsOffset = default(VectorOffset), VectorOffset generalsOffset = default(VectorOffset), VectorOffset genstarOffset = default(VectorOffset), VectorOffset genrelsOffset = default(VectorOffset), VectorOffset genrellvOffset = default(VectorOffset), VectorOffset avatarJadeOffset = default(VectorOffset), VectorOffset destGeneralJadeOffset = default(VectorOffset), int dg = 0, int dglv = 0, VectorOffset dgssOffset = default(VectorOffset), StringOffset guuidOffset = default(StringOffset), StringOffset gnameOffset = default(StringOffset), int gpos = 0, StringOffset postOffset = default(StringOffset), long postt = 0, VectorOffset pskillidOffset = default(VectorOffset), VectorOffset cskillidOffset = default(VectorOffset), VectorOffset tskillidOffset = default(VectorOffset), StringOffset titleOffset = default(StringOffset), VectorOffset titlesOffset = default(VectorOffset), Offset <Attr> heroAttrOffset = default(Offset <Attr>), int heroSwing = 0, uint magicPetfigure = 0) { builder.StartObject(43); AccountInfo.AddPostt(builder, postt); AccountInfo.AddPvpScore(builder, pvpScore); AccountInfo.AddMagicPetfigure(builder, magicPetfigure); AccountInfo.AddHeroSwing(builder, heroSwing); AccountInfo.AddHeroAttr(builder, heroAttrOffset); AccountInfo.AddTitles(builder, titlesOffset); AccountInfo.AddTitle(builder, titleOffset); AccountInfo.AddTskillid(builder, tskillidOffset); AccountInfo.AddCskillid(builder, cskillidOffset); AccountInfo.AddPskillid(builder, pskillidOffset); AccountInfo.AddPost(builder, postOffset); AccountInfo.AddGpos(builder, gpos); AccountInfo.AddGname(builder, gnameOffset); AccountInfo.AddGuuid(builder, guuidOffset); AccountInfo.AddDgss(builder, dgssOffset); AccountInfo.AddDglv(builder, dglv); AccountInfo.AddDg(builder, dg); AccountInfo.AddDestGeneralJade(builder, destGeneralJadeOffset); AccountInfo.AddAvatarJade(builder, avatarJadeOffset); AccountInfo.AddGenrellv(builder, genrellvOffset); AccountInfo.AddGenrels(builder, genrelsOffset); AccountInfo.AddGenstar(builder, genstarOffset); AccountInfo.AddGenerals(builder, generalsOffset); AccountInfo.AddAllFashions(builder, allFashionsOffset); AccountInfo.AddAvatarEquips(builder, avatarEquipsOffset); AccountInfo.AddEquipStar(builder, equipStarOffset); AccountInfo.AddEquipUpgrade(builder, equipUpgradeOffset); AccountInfo.AddEquips(builder, equipsOffset); AccountInfo.AddPvpRank(builder, pvpRank); AccountInfo.AddGs(builder, gs); AccountInfo.AddAvatarlockeds(builder, avatarlockedsOffset); AccountInfo.AddVip(builder, vip); AccountInfo.AddName(builder, nameOffset); AccountInfo.AddHeroLv(builder, heroLvOffset); AccountInfo.AddHeroStar(builder, heroStarOffset); AccountInfo.AddSkillps(builder, skillpsOffset); AccountInfo.AddSkills(builder, skillsOffset); AccountInfo.AddArousals(builder, arousalsOffset); AccountInfo.AddCorpXp(builder, corpXp); AccountInfo.AddCorpLv(builder, corpLv); AccountInfo.AddAvatarId(builder, avatarId); AccountInfo.AddAccountId(builder, accountIdOffset); AccountInfo.AddIdx(builder, idx); return(AccountInfo.EndAccountInfo(builder)); }
protected virtual async Task <Block> WriteRecordBatchInternalAsync(RecordBatch recordBatch, CancellationToken cancellationToken = default) { // TODO: Truncate buffers with extraneous padding / unused capacity if (!HasWrittenSchema) { await WriteSchemaAsync(Schema, cancellationToken); HasWrittenSchema = true; } var recordBatchBuilder = new ArrowRecordBatchFlatBufferBuilder(); Builder.Clear(); // Serialize field nodes var fieldCount = Schema.Fields.Count; var fieldNodeOffsets = new Offset <Flatbuf.FieldNode> [fieldCount]; Flatbuf.RecordBatch.StartNodesVector(Builder, fieldCount); for (var i = 0; i < fieldCount; i++) { var fieldArray = recordBatch.Column(i); fieldNodeOffsets[i] = Flatbuf.FieldNode.CreateFieldNode(Builder, fieldArray.Length, fieldArray.NullCount); } var fieldNodesVectorOffset = Builder.EndVector(); // Serialize buffers for (var i = 0; i < fieldCount; i++) { var fieldArray = recordBatch.Column(i); fieldArray.Accept(recordBatchBuilder); } var buffers = recordBatchBuilder.Buffers; var bufferOffsets = new Offset <Flatbuf.Buffer> [buffers.Count]; Flatbuf.RecordBatch.StartBuffersVector(Builder, buffers.Count); for (var i = buffers.Count - 1; i >= 0; i--) { bufferOffsets[i] = Flatbuf.Buffer.CreateBuffer(Builder, buffers[i].Offset, buffers[i].Length); } var buffersVectorOffset = Builder.EndVector(); // Serialize record batch var recordBatchOffset = Flatbuf.RecordBatch.CreateRecordBatch(Builder, recordBatch.Length, fieldNodesVectorOffset, buffersVectorOffset); var metadataOffset = BaseStream.Position; await WriteMessageAsync(Flatbuf.MessageHeader.RecordBatch, recordBatchOffset, recordBatchBuilder.TotalLength, cancellationToken); var metadataLength = BaseStream.Position - metadataOffset; // Write buffer data var lengthOffset = BaseStream.Position; for (var i = 0; i < buffers.Count; i++) { if (buffers[i].DataBuffer.IsEmpty) { continue; } await WriteBufferAsync(buffers[i].DataBuffer, cancellationToken); } // Write padding so the record batch message body length is a multiple of 8 bytes var bodyLength = Convert.ToInt32(BaseStream.Position - lengthOffset); var bodyPaddingLength = CalculatePadding(bodyLength); await WritePaddingAsync(bodyPaddingLength); return(new Block( offset: Convert.ToInt32(metadataOffset), length: bodyLength + bodyPaddingLength, metadataLength: Convert.ToInt32(metadataLength))); }
public override string ToString() { return($"{{{nameof(Offset)}={Offset.ToString("X")}, {nameof(Datas)}={string.Join(",", Datas.Select(x => x.ToString("X")).ToList())}}}"); }
public static void AddReferToC(FlatBufferBuilder builder, Offset <NamespaceC.TableInC> referToCOffset) { builder.AddOffset(0, referToCOffset.Value, 0); }
public void NodaTimeOffset_SerializesToExpectedText(Offset input, string expected) { var actual = input.ToJson(); Assert.That(actual, Is.EqualTo(expected)); }
public static void FinishTestBufferBuffer(FlatBufferBuilder builder, Offset <HashLockTransactionBuffer> offset) { builder.Finish(offset.Value); }
public static void FinishGachaBuffer(FlatBufferBuilder builder, Offset <Gacha> offset) { builder.Finish(offset.Value); }