public void Init()
 {
     isCanOnClick = true;
     OnOnAudioRightObj.SetActive(true);
     OffOnAudioRightObj.SetActive(false);
     nickNameText.text = GameData.Instance.NickName;
     passwordText.text = GameData.Instance.PassWord;
     GameData.Instance.NickNameChangeEvent += UpdateNickName;
     GameData.Instance.PasswordChangeEvent += UpdatePassword;
     SetAudioState(GameData.Instance.GetAudioSetting() == 1?true:false);
 }
 void SetAudioState(bool state)
 {
     if (state)
     {
         OnOnAudioRightObj.SetActive(true);
         OffOnAudioRightObj.SetActive(false);
     }
     else
     {
         OnOnAudioRightObj.SetActive(false);
         OffOnAudioRightObj.SetActive(true);
     }
 }