private string m_pName; //name of Bunny public Bunny(int m_pSex, int m_pColor, int m_pAge) //constructor of bunny { this.m_pSex = (Enums.Sex)m_pSex; this.m_pColor = (Enums.Color)m_pColor; this.m_pAge = m_pAge; return; }
public string getValues() { Enums.Sex m_pSex = this.m_pSex; Enums.Color m_pColor = this.m_pColor; int m_pAge = this.m_pAge; string m_pName = this.m_pName; return("Bunny " + m_pName + " was burn. Features:\nGender: " + m_pSex + " Color: " + m_pColor + " Age: " + m_pAge); }
//This is made not to decide rather the player is male or female, but only for sending the new name. void lblCreateChar_Click(object sender, SdlDotNet.Widgets.MouseButtonEventArgs e) { string name = txtName.Text; Enums.Sex sex = Enums.Sex.Male; if (optFemale.Checked) { sex = Enums.Sex.Female; } winLoading loading = new winLoading(); loading.Show(); loading.UpdateLoadText("Sending Character..."); Messenger.SendNewChar(name, sex, charSlot); this.Close(); }
public void Load(string id, string parentMapID, int x, int y, int sprite, int form, Enums.Coloration shiny, Enums.Sex gender) { this.id = id; this.parentMapID = parentMapID; this.x = x; this.y = y; this.sprite = sprite; this.form = form; this.shiny = shiny; this.gender = gender; if (this.parentMapID == "s-2") { this.parentMapID = "-2"; } }
public void LoadMember(int slot, string name, int mugshot, int form, Enums.Coloration shiny, Enums.Sex gender, ulong exp, ulong maxExp, int hp, int maxHP) { members[slot] = new PartyMember(); members[slot].Name = name; members[slot].MugshotNum = mugshot; members[slot].MugshotForm = form; members[slot].MugshotShiny = shiny; members[slot].MugshotGender = gender; members[slot].Exp = exp; members[slot].MaxExp = maxExp; members[slot].HP = hp; members[slot].MaxHP = maxHP; }
public CreateFNPCSegment(string id, string parentMapID, int x, int y, int sprite, int form, Enums.Coloration shiny, Enums.Sex gender) { Load(id, parentMapID, x, y, sprite, form, shiny, gender); }
public Gender(string name, Enums.Sex code) { Name = name; GenderCode = code; }