////////////////////////////////////////////////////////////////////////////////////////////////// void Start() { Time.timeScale = 0; // Инициализация obsGenerator = this.GetComponent <ObstacleGenerator>(); ImportSettings(); scoreList = new int[scaleOfGeneration]; infoManager = bigBrother.GetComponent <InformationManager>(); // Инициализация записи статистики statPath = infoManager.StatInit(); // Начальный спаун препятствий sectorPosMap = new List <Vector3>(); if (generateObsNextGen) { obsGenerator.Start(); obsGenerator.SpawnObstacles(Vector3.zero); sectorPosMap.Add(Vector3.zero); generateObsNextGen = false; enableGenerateObs = true; } obsGenerator.Start(); // Сброс положения конечной точки ResetTarget(targetInCentre); // Спаун машин и инициализация вспомогательных переменных car = new List <GameObject>(); brain = new Brain[scaleOfGeneration]; prevPos = new Vector3[scaleOfGeneration]; prevRot = new Vector3[scaleOfGeneration]; radVectM = new float[scaleOfGeneration]; maxRadVectM = new float[scaleOfGeneration]; maxScore = new int[scaleOfGeneration]; travelDists = new float[scaleOfGeneration]; fullRotats = new float[scaleOfGeneration]; for (int i = 0; i < scaleOfGeneration; i++) { travelDists[i] = 0; fullRotats[i] = 0; radVectM[i] = 0; maxRadVectM[i] = 0; maxScore[i] = 0; prevPos[i] = Vector3.zero; prevRot[i] = Vector3.zero; car.Add((GameObject)Instantiate(sampleCar, Vector3.up, Quaternion.identity)); brain[i] = car[i].transform.GetChild(3).GetComponent <Brain>(); brain[i].BrainInit(); } }