void activeBarrierObject() { _actBarrierChack = true; _barrierObject.SetActive(true); _barrierSmallAni.Play("barrierAni_small"); //_barrierAni.Play("barrierAni"); ObjectScaleControl.scaleToObject(_barrierChild, 0.1f, Vector3.one, endObject: gameObject, EndFunction: "endActiveBarrier", delayValue: 0.1f); }
protected void setButtonValue() { _returnScale = transform.localScale; if (_endScaleValue.magnitude == 0) { _endScaleValue = _returnScale; } _ScaleControl = GetComponent("ObjectScaleControl") as ObjectScaleControl; }
public void PowerUpItemChack() { _PowerControl++; float drowTime = 0.3f; // power up eat effect _PowerUpEffect.transform.eulerAngles = new Vector3(53, 0, 0); ObjectRotateControl.rotateToObject(_PowerUpEffect, drowTime, new Vector3(53, 0, -180)); ObjectScaleControl.scaleToObject(_PowerUpEffect, drowTime * 0.5f, Vector3.one * 2.0f); ObjectScaleControl.scaleToObject(_PowerUpEffect, drowTime * 0.5f, Vector3.zero, delayValue: drowTime); if (_PowerControl > _createBullet.Length) { _currentCoinValue += 5; _coinNumberCount.ViewNumberCount(_currentCoinValue, 0.3f); } else { bulletEnabledControl(true); } }
void removeBarrierObject() { ObjectScaleControl.scaleToObject(_barrierChild, 0.1f, Vector3.zero, endObject: gameObject, EndFunction: "removeActBarrier"); }