Example #1
0
    void activeBarrierObject()
    {
        _actBarrierChack = true;
        _barrierObject.SetActive(true);

        _barrierSmallAni.Play("barrierAni_small");
        //_barrierAni.Play("barrierAni");
        ObjectScaleControl.scaleToObject(_barrierChild, 0.1f, Vector3.one, endObject: gameObject, EndFunction: "endActiveBarrier", delayValue: 0.1f);
    }
Example #2
0
 protected void setButtonValue()
 {
     _returnScale = transform.localScale;
     if (_endScaleValue.magnitude == 0)
     {
         _endScaleValue = _returnScale;
     }
     _ScaleControl = GetComponent("ObjectScaleControl") as ObjectScaleControl;
 }
Example #3
0
    public void PowerUpItemChack()
    {
        _PowerControl++;

        float drowTime = 0.3f;

        // power up eat effect
        _PowerUpEffect.transform.eulerAngles = new Vector3(53, 0, 0);
        ObjectRotateControl.rotateToObject(_PowerUpEffect, drowTime, new Vector3(53, 0, -180));
        ObjectScaleControl.scaleToObject(_PowerUpEffect, drowTime * 0.5f, Vector3.one * 2.0f);
        ObjectScaleControl.scaleToObject(_PowerUpEffect, drowTime * 0.5f, Vector3.zero, delayValue: drowTime);

        if (_PowerControl > _createBullet.Length)
        {
            _currentCoinValue += 5;
            _coinNumberCount.ViewNumberCount(_currentCoinValue, 0.3f);
        }
        else
        {
            bulletEnabledControl(true);
        }
    }
Example #4
0
 void removeBarrierObject()
 {
     ObjectScaleControl.scaleToObject(_barrierChild, 0.1f, Vector3.zero, endObject: gameObject, EndFunction: "removeActBarrier");
 }