public void GrabEvent()
 {
     if (ActivePrograms.Count > 0)
     {
         ActivePrograms[_lastActiveProgram].transform.gameObject.GetComponent <ProgramLogic>().Invoke("OnGrab", 0);
         if (GazeCursorEnabled)
         {
             GazeCursor.GetComponent <GazeCursor>().Invoke("OnGrab", 0);
         }
         #region Lerp Grab Mechanic
         if (_lerpGrabEnabled == true)
         {
             if (LerpState == false)
             {
                 if (SelectedObject.GetComponent <ObjectMass>() != null)
                 {
                     ObjectMassScript = ActivePrograms[_lastActiveProgram].transform.gameObject.GetComponent <ObjectMass>();
                     LerpTime         = ObjectMassScript.DigitalObjectMass;
                 }
                 if (SelectedObject.GetComponent <ObjectMass>() == null)
                 {
                     LerpTime = DefaultObjectMass;
                 }
                 TargetLocation.transform.position = SelectedObject.transform.position;
                 LerpState = true;
                 RaycastLineRender.enabled = _lineRenderFalse;
             }
         }
     }
     #endregion
 }
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    public override void OnInspectorGUI()
    {
        ObjectMass TargetScript = (ObjectMass)target;

        EditorGUILayout.Space();
        EditorGUILayout.HelpBox("Define the mass of this object, the higher the value, the more sluggish it will be when you grab it.", MessageType.None, true);
        TargetScript.DigitalObjectMass = EditorGUILayout.Slider("Object Mass:", TargetScript.DigitalObjectMass, 0, 100);
        if (TargetScript.DigitalObjectMass < 3)
        {
            EditorGUILayout.HelpBox("If you make the mass " + TargetScript.DigitalObjectMass + ", it will be very jittery, consider making this higher.", MessageType.Warning, true);
        }

        if (TargetScript.DigitalObjectMass > 20)
        {
            EditorGUILayout.HelpBox("If you make the mass " + TargetScript.DigitalObjectMass + ", it will be very sluggish, consider making this lower.", MessageType.Warning, true);
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     _power      = GetComponent <Power>();
     _objectMass = GetComponent <ObjectMass>();
 }