Esempio n. 1
0
 public override void MoveToInventoryEvent()
 {
     if (linked != null)
     {
         GameObject clonelinkedspell = Object.Instantiate(linked.gameObject);
         clonelinkedspell.name = ObjectInteraction.UniqueObjectName(clonelinkedspell.GetComponent <ObjectInteraction>());
         clonelinkedspell.gameObject.transform.parent = GameWorldController.instance.InventoryMarker.transform;
         linked = clonelinkedspell.GetComponent <ObjectInteraction>();
     }
 }
Esempio n. 2
0
 public override void MoveToInventoryEvent()
 {
     if (objInt().enchantment == 0)
     {        //Object links to a spell.
         if (linkedspell != null)
         {
             GameObject clonelinkedspell = Object.Instantiate(linkedspell.gameObject);
             clonelinkedspell.name = ObjectInteraction.UniqueObjectName(clonelinkedspell.GetComponent <ObjectInteraction>());
             clonelinkedspell.gameObject.transform.parent = GameWorldController.instance.InventoryMarker.transform;
             linkedspell = clonelinkedspell.GetComponent <a_spell>();
             //GameWorldController.MoveToInventory(clonelinkedspell.gameObject);
         }
     }
 }
Esempio n. 3
0
 public override void MoveToInventoryEvent()
 {
     if (enchantment == 0)
     {        //Object links to a spell object
         if (linkedspell != null)
         {
             GameObject clonelinkedspell = Object.Instantiate(linkedspell.gameObject);
             clonelinkedspell.name = ObjectInteraction.UniqueObjectName(clonelinkedspell.GetComponent <ObjectInteraction>());
             clonelinkedspell.gameObject.transform.parent = GameWorldController.instance.InventoryMarker.transform;
             linkedspell = clonelinkedspell.GetComponent <a_spell>();
             //COpy data from original to new
             ObjectInteraction.CopyStaticProperties(linkedspell.objInt(), clonelinkedspell.GetComponent <ObjectInteraction>());
         }
     }
 }
Esempio n. 4
0
    void SplitLightSourceIntoSlot()
    {
        GameObject split = Instantiate(this.gameObject);

        split.name = ObjectInteraction.UniqueObjectName(split.GetComponent <ObjectInteraction>());          //split.name + "_" + UWCharacter.Instance.summonCount++;
        split.GetComponent <ObjectInteraction> ().link = 1;
        //Increment and decrement the object count as appropiate;
        link--;
        if (link < 0)
        {
            link = 0;
        }
        split.transform.parent = this.transform.parent;
        //Activate the split instead
        split.GetComponent <ObjectInteraction> ().Use();
        split.GetComponent <ObjectInteraction> ().isquant = 1;
    }