LookDescription() public method

public LookDescription ( ) : bool
return bool
Esempio n. 1
0
    public virtual void LookMode()
    {    //Look at the clicked item.
        Ray ray;

        if (MouseLookEnabled == true)
        {
            ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f));
        }
        else
        {
            ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        }

        RaycastHit hit = new RaycastHit();

        if (Physics.Raycast(ray, out hit, lookRange))
        {
            //Debug.Log ("Hit made" + hit.transform.name);
            ObjectInteraction objInt = hit.transform.GetComponent <ObjectInteraction>();
            if (objInt != null)
            {
                objInt.LookDescription();
                return;
            }
        }
    }
    /// <summary>
    /// Handle looking at objects in inventory
    /// </summary>
    void LookFromSlot()
    {
        ObjectInteraction objLookedAt = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex);

        if (objLookedAt != null)
        {
            if (objLookedAt.GetComponent <Readable>() != null)
            {
                objLookedAt.GetComponent <Readable>().Read();
            }
            else
            {
                objLookedAt.LookDescription();
            }
        }
    }
Esempio n. 3
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    public bool GetObjectDescAtSlot(int SlotIndex)
    {
        string objectName = GetObjectAtSlot(SlotIndex);

        if (objectName != "")
        {
            ObjectInteraction objInt = GameObject.Find(objectName).GetComponent <ObjectInteraction>();
            if (objInt != null)
            {
                return(objInt.LookDescription());
            }
            else
            {
                return(false);               // "DESC NOT FOUND!!";
            }
        }
        else
        {
            return(false);            //"DESC NOT FOUND!!";
        }
    }
Esempio n. 4
0
    public override void LookMode()
    {            //Look at the clicked item.
        Ray ray;

        if (MouseLookEnabled == true)
        {
            ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f));
        }
        else
        {
            ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        }

        RaycastHit hit = new RaycastHit();

        if (Physics.Raycast(ray, out hit, lookRange))
        {
            //Debug.Log ("Hit made" + hit.transform.name);
            ObjectInteraction objInt = hit.transform.GetComponent <ObjectInteraction>();
            if (objInt != null)
            {
                objInt.LookDescription();
                return;
            }
            else
            {
                int len = hit.transform.name.Length;
                if (len > 4)
                {
                    len = 4;
                }
                switch (hit.transform.name.Substring(0, len).ToUpper())
                {
                case "CEIL":
                    playerHud.MessageScroll.Add("You see the ceiling");
                    //GetMessageLog().text = "You see the ceiling";
                    break;

                case "PILL":
                    //GetMessageLog().text =
                    playerHud.MessageScroll.Add("You see a pillar");
                    break;

                case "BRID":
                    //000~001~171~You see a bridge.
                    //GetMessageLog().text=
                    playerHud.MessageScroll.Add(StringControl.GetString(1, 171));
                    break;

                case "WALL":
                case "TILE":
                default:
                    if (hit.transform.GetComponent <PortcullisInteraction>() != null)
                    {
                        ObjectInteraction objPicked = hit.transform.GetComponent <PortcullisInteraction>().getParentObjectInteraction();
                        if (objPicked != null)
                        {
                            objPicked.LookDescription();
                        }
                        return;
                    }
                    //Taken from
                    //http://forum.unity3d.com/threads/get-material-from-raycast.53123/
                    Renderer rend = hit.collider.GetComponent <Renderer>();
                    if (rend == null)
                    {
                        return;
                    }
                    MeshCollider meshCollider  = (MeshCollider)hit.collider;
                    int          materialIndex = -1;
                    Mesh         mesh          = meshCollider.sharedMesh;
                    int          triangleIdx   = hit.triangleIndex;
                    int          lookupIdx1    = mesh.triangles[triangleIdx * 3];
                    int          lookupIdx2    = mesh.triangles[triangleIdx * 3 + 1];
                    int          lookupIdx3    = mesh.triangles[triangleIdx * 3 + 2];
                    int          submeshNr     = mesh.subMeshCount;

                    for (int i = 0; i < submeshNr; i++)
                    {
                        int[] tr = mesh.GetTriangles(i);
                        for (int j = 0; j < tr.Length; j += 3)
                        {
                            if ((tr[j] == lookupIdx1) && (tr[j + 1] == lookupIdx2) && (tr[j + 2]) == lookupIdx3)
                            {
                                materialIndex = i;
                                break;
                            }
                        }
                        if (materialIndex != -1)
                        {
                            break;
                        }
                    }
                    if (materialIndex != -1)
                    {
                        if (rend.materials[materialIndex].name.Length >= 7)
                        {
                            int textureIndex = 0;
                            if (int.TryParse(rend.materials[materialIndex].name.Substring(4, 3), out textureIndex))                          //int.Parse(rend.materials[materialIndex].name.Substring(4,3));
                            {
                                //GetMessageLog ().text =
                                playerHud.MessageScroll.Add("You see " + StringControl.GetTextureName(textureIndex));
                            }
                        }
                        //	GetMessageLog().text=rend.materials[materialIndex].name;

                        //Debug.Log (rend.materials[materialIndex].name.Substring(4,3));
                    }
                    break;
                }
            }
        }
    }