private void Awake() { // Caching components finder = GetComponent <ObjectInRadiusFinder>(); attacker = GetComponent <ObjectAttacker>(); col = GetComponent <CircleCollider2D>(); // Initialization col.radius = attackRadius; }
private void Awake() { // Caching components finder = GetComponent <ObjectInRadiusFinder>(); attacker = GetComponent <ObjectAttacker>(); col = GetComponent <CircleCollider2D>(); // Initialization damage = config.damage; attackRadius = config.attackRadius; attacksPerSecond = config.attacksPerSecond; col.radius = attackRadius; finder.SetRadius(attackRadius); }