private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Ghost")) { ObjectAnimator.SetBool("GhostProgramming", false); developerStates.GhostOnPc = false; } }
public override void Use() { developerStates.GhostOnPc = true; ObjectAnimator.SetBool("GhostProgramming", true); gamePercentage.IncreaseGamePercentage(0.1f); }
private void Update() { ObjectAnimator.SetBool("DeveloperProgramming", developerStates.Programming); }