// Update is called once per frame void Update() { if (pointer.pointerRenderer.GetDestinationHit().transform != null) { if (pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>() != null) { ObjectAccesor accesor = pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>(); scanner.setText(accesor.scanAttributes); } //Debug.Log(pointer.pointerRenderer.GetDestinationHit().transform.name); } }
// Update is called once per frame void Update() { if (pointer.pointerRenderer.GetDestinationHit().transform != null) { if (pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>() != null) { ObjectAccesor accesor = pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>(); ifScan.scannedObject = accesor.scanAttributes; ifScan.CheckIndex(); ifScan.CheckCompare(); } } }
private void OnTriggerEnter(Collider other) { Debug.Log(other.transform.name); scanObject = other.GetComponent <ObjectAccesor>(); setText(); }