Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (pointer.pointerRenderer.GetDestinationHit().transform != null)
     {
         if (pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>() != null)
         {
             ObjectAccesor accesor = pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>();
             scanner.setText(accesor.scanAttributes);
         }
         //Debug.Log(pointer.pointerRenderer.GetDestinationHit().transform.name);
     }
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (pointer.pointerRenderer.GetDestinationHit().transform != null)
     {
         if (pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>() != null)
         {
             ObjectAccesor accesor = pointer.pointerRenderer.GetDestinationHit().transform.gameObject.GetComponent <ObjectAccesor>();
             ifScan.scannedObject = accesor.scanAttributes;
             ifScan.CheckIndex();
             ifScan.CheckCompare();
         }
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     Debug.Log(other.transform.name);
     scanObject = other.GetComponent <ObjectAccesor>();
     setText();
 }