Esempio n. 1
0
        public static Component[] GetComponentsFromSerializedProperty(SerializedProperty property, System.Type[] allowedTypes, System.Type restrictionType, bool forceSelfOnly, bool searchChildren, bool allowProxy)
        {
            if (allowedTypes == null || allowedTypes.Length == 0)
            {
                return(ArrayUtil.Empty <Component>());
            }

            var go = DefaultComponentChoiceSelector.GetGameObjectFromSource(property, forceSelfOnly);

            if (go == null)
            {
                return(ArrayUtil.Empty <Component>());
            }

            using (var set = com.spacepuppy.Collections.TempCollection.GetSet <Component>())
            {
                if (searchChildren)
                {
                    foreach (var c in go.GetComponentsInChildren <Component>())
                    {
                        if (!ObjUtil.IsType(c, restrictionType, allowProxy))
                        {
                            continue;
                        }
                        foreach (var tp in allowedTypes)
                        {
                            if (ObjUtil.IsType(c, tp, allowProxy))
                            {
                                set.Add(c);
                            }
                        }
                    }
                }
                else
                {
                    foreach (var c in go.GetComponents <Component>())
                    {
                        if (!ObjUtil.IsType(c, restrictionType, allowProxy))
                        {
                            continue;
                        }
                        foreach (var tp in allowedTypes)
                        {
                            if (ObjUtil.IsType(c, tp, allowProxy))
                            {
                                set.Add(c);
                            }
                        }
                    }
                }

                return((from c in set orderby c.GetType().Name select c).ToArray());
            }
        }
        public static Component[] GetComponentsFromSerializedProperty(SerializedProperty property, System.Type restrictionType, bool forceSelfOnly, bool searchChildren, bool allowProxy)
        {
            if (!ComponentUtil.IsAcceptableComponentType(restrictionType))
            {
                return(ArrayUtil.Empty <Component>());
            }

            var go = GetGameObjectFromSource(property, forceSelfOnly);

            if (go == null)
            {
                return(ArrayUtil.Empty <Component>());
            }

            if (allowProxy)
            {
                if (searchChildren)
                {
                    return((from c in go.GetComponentsInChildren <Component>() where ObjUtil.IsType(c, restrictionType) || c is IProxy select c).ToArray());
                }
                else
                {
                    return((from c in go.GetComponents <Component>() where ObjUtil.IsType(c, restrictionType) || c is IProxy select c).ToArray());
                }
            }
            else
            {
                if (searchChildren)
                {
                    return(go.GetComponentsInChildren(restrictionType));
                }
                else
                {
                    return(go.GetComponents(restrictionType));
                }
            }
        }
Esempio n. 3
0
        private UnityEngine.Object GetTargetFromSource(UnityEngine.Object obj)
        {
            if (obj == null)
            {
                return(null);
            }
            if (ObjUtil.IsType(obj, this.RestrictionType))
            {
                return(obj);
            }
            if (this.AllowProxy && obj is IProxy)
            {
                return(obj);
            }

            var go = GameObjectUtil.GetGameObjectFromSource(obj);
            var o  = ObjUtil.GetAsFromSource(this.RestrictionType, obj) as UnityEngine.Object;

            if (this.SearchChildren && o == null && go != null)
            {
                o = go.GetComponentInChildren(this.RestrictionType);
            }

            if (this.AllowProxy && o == null && go != null)
            {
                if (this.SearchChildren)
                {
                    o = go.GetComponentInChildren <IProxy>() as Component;
                }
                else
                {
                    o = go.GetComponent <IProxy>() as Component;
                }
            }

            return(o);
        }