// BASIC OBJECTS THAT YOU CAN ADD ------------------------------ // BASIC FLOOR public void AddFloor(float width, float length, Vector3 mid_position, Vector3 rotation, string textureFile, Rectangle?sourceRect) { Obj3D obj = new Obj3D(); obj.AddQuad(mid_position, width, length, rotation, textureFile, sourceRect); objex.Add(obj); }
// ADDING BASIC OBJECTS -------------------------- // Basic Floor public void AddFloor(float width, float length, Vector3 mid_position, Vector3 rotation, string textureFile, Rectangle?sourceRect) { Obj3D obj = new Obj3D(); obj.AddQuad(mid_position, width, length, rotation, textureFile, sourceRect); Console.WriteLine("adding floor with texture " + textureFile); objex.Add(obj); Console.WriteLine("Added!"); }