private static void UpdateActiveController() { if (OWInput.GetActivePadNumber() != 0) { Logs.WriteWarning("Wrong gamepad selected. Resetting to 0"); OWInput.SetActiveGamePad(0); } }
private static void UpdateActiveController() { if (OWInput.GetActivePadNumber() != 0) { Logs.WriteWarning("Wrong gamepad selected. Resetting to 0"); OWInput.SetActiveGamePad(0); } }